ULRE/inc/hgl/component/StaticMeshComponent.h

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#pragma once
#include<hgl/component/PrimitiveComponent.h>
#include<hgl/graph/Mesh.h>
COMPONENT_NAMESPACE_BEGIN
struct StaticMeshComponentData:public ComponentData
{
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Mesh *renderable;
};//struct StaticMeshComponentData
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class StaticMeshComponent;
class StaticMeshComponentManager:public ComponentManager
{
public:
static StaticMeshComponentManager *GetDefaultManager()
{
return GetComponentManager<StaticMeshComponentManager>(true);
}
static constexpr const size_t StaticHashCode (){return hgl::GetTypeHash<StaticMeshComponentManager>();}
static constexpr const size_t StaticComponentHashCode (){return hgl::GetTypeHash<StaticMeshComponent>();}
const size_t GetComponentHashCode ()const override{return StaticMeshComponentManager::StaticComponentHashCode();}
const size_t GetHashCode ()const override{return StaticMeshComponentManager::StaticHashCode();}
public:
StaticMeshComponentManager()=default;
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StaticMeshComponent *CreateStaticMeshComponent(SceneNode *psn,StaticMeshComponentData *data);
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virtual Component *CreateComponent(SceneNode *psn,ComponentData *data) override;
};//class StaticMeshComponentManager
class StaticMeshComponent:public PrimitiveComponent
{
StaticMeshComponentData *sm_data;
public:
StaticMeshComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
:PrimitiveComponent(psn,cd,cm)
{
sm_data=reinterpret_cast<StaticMeshComponentData *>(cd);
}
virtual ~StaticMeshComponent()=default;
static constexpr const size_t StaticHashCode()
{
return hgl::GetTypeHash<StaticMeshComponent>();
}
const size_t GetHashCode()const override
{
return StaticMeshComponent::StaticHashCode();
}
StaticMeshComponentData &GetData() {return *sm_data;}
const StaticMeshComponentData &GetData()const {return *sm_data;}
};//class StaticMeshComponent
COMPONENT_NAMESPACE_END