ULRE/inc/hgl/graph/RenderNode.h

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#ifndef HGL_GRAPH_RENDER_NODE_INCLUDE
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#define HGL_GRAPH_RENDER_NODE_INCLUDE
#include<hgl/math/Vector.h>
#include<hgl/type/List.h>
#include<hgl/graph/SceneInfo.h>
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namespace hgl
{
namespace graph
{
class RenderableInstance;
struct RenderNode
{
MVPMatrix matrix;
Vector3f WorldCenter;
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float distance_to_camera_square;
// float distance_to_camera;
RenderableInstance *ri;
public:
/**
* ubo独占区大小
*/
virtual const uint32 GetUBOBytes()const{return sizeof(MVPMatrix);}
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};//struct RenderNode
using RenderNodeList=List<RenderNode *>;
}//namespace graph
}//namespace hgl
using RenderNodePointer=hgl::graph::RenderNode *;
using RenderNodeComparator=Comparator<RenderNodePointer>;
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#endif//HGL_GRAPH_RENDER_NODE_INCLUDE