2023-10-07 20:09:16 +08:00
|
|
|
#Material
|
|
|
|
Name VertexColor3D
|
|
|
|
Base Std3D
|
|
|
|
|
2023-10-09 02:21:56 +08:00
|
|
|
#VertexInput
|
|
|
|
vec4 Color
|
|
|
|
|
2023-10-07 20:09:16 +08:00
|
|
|
#Vertex
|
|
|
|
|
|
|
|
Output
|
|
|
|
{
|
|
|
|
vec4 Color
|
|
|
|
}
|
|
|
|
|
|
|
|
Code
|
|
|
|
{
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
Output.Color=Color;
|
|
|
|
|
|
|
|
gl_Position=GetPosition3D();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#Fragment
|
|
|
|
|
|
|
|
Output
|
|
|
|
{
|
2023-10-08 10:40:01 +08:00
|
|
|
vec4 FragColor;
|
2023-10-07 20:09:16 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
Code
|
|
|
|
{
|
|
|
|
void main()
|
|
|
|
{
|
2023-10-08 10:40:01 +08:00
|
|
|
FragColor=Input.Color;
|
2023-10-07 20:09:16 +08:00
|
|
|
}
|
|
|
|
}
|