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#ifndef HGL_GRAPH_SHADER_PARAM_OUTPUT_INCLUDE
#define HGL_GRAPH_SHADER_PARAM_OUTPUT_INCLUDE
#include<hgl/graph/shader/param/in.h>
#include<hgl/graph/shader/node/node.h>
#include<hgl/type/Set.h>
#include<hgl/type/Pair.h>
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BEGIN_SHADER_PARAM_NAMESPACE
using namespace hgl;
using InputNode=Pair<node::Node *,InputParam *>;
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#define SHADER_OUTPUT_PARAM(name,type) output_params.Add(new SHADER_PARAM_NAMESPACE::Param(#name,SHADER_PARAM_NAMESPACE::ParamType::type));
/**
*
*/
class OutputParam:public Param
{
Set<InputNode> join_param; //对应的多个输入节点
public:
using Param::Param;
virtual ~OutputParam()=default;
bool Join(node::Node *,InputParam *ip); //增加一个输入节点
void Break(node::Node *,InputParam *ip); //断开一个输入节点
void BreakAll(); //断开所有输入节点
};//class OutputParam:public Param
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END_SHADER_PARAM_NAMESPACE
#endif//HGL_GRAPH_SHADER_PARAM_OUTPUT_INCLUDE