ULRE/inc/hgl/graph/InlineGeometry.h

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#ifndef HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
#define HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/math/Vector.h>
#include<hgl/type/RectScope.h>
#include<hgl/type/Color4f.h>
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namespace hgl
{
namespace graph
{
class SceneDB;
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/**
* (/)
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*/
struct RectangleCreateInfo
{
RectScope2f scope;
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};//struct RectangleCreateInfo
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vulkan::Renderable *CreateRenderableRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
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/**
*
*/
vulkan::Renderable *CreateRenderableGBufferComposition(SceneDB *db,vulkan::Material *mtl);
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/**
* (/线)
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*/
struct RoundRectangleCreateInfo:public RectangleCreateInfo
{
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float radius; ///<圆角半径
uint32_t round_per; ///<圆角精度
};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
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vulkan::Renderable *CreateRenderableRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
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/**
*
*/
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struct CircleCreateInfo
{
Vector2f center; ///<圆心坐标
Vector2f radius; ///<半径
uint field_count; ///<分段次数
};//struct CircleCreateInfo
/**
* 2D圆形(/线)
*/
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vulkan::Renderable *CreateRenderableCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
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/**
*
*/
struct PlaneGridCreateInfo
{
Vector3f coord[4];
vec2<uint> step;
vec2<uint> side_step; //到边界的步数
Color4f color; //一般线条颜色
Color4f side_color; //边界线条颜色
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};//struct PlaneGridCreateInfo
/**
* (线)
*/
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vulkan::Renderable *CreateRenderablePlaneGrid(SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci);
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struct PlaneCreateInfo
{
Vector2f tile;
public:
PlaneCreateInfo()
{
tile.Set(1,1);
}
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};//struct PlaneCreateInfo
/**
* ()
*/
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vulkan::Renderable *CreateRenderablePlane(SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci);
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struct CubeCreateInfo
{
Vector3f center;
Vector3f size;
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Vector2f tile;
public:
CubeCreateInfo()
{
center.Set(0,0,0);
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size.Set(1,1,1);
tile.Set(1,1);
}
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};//struct CubeCreateInfo
/**
* ()
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*/
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vulkan::Renderable *CreateRenderableCube(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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/**
* (线)
*/
vulkan::Renderable *CreateRenderableBoundingBox(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
/**
* 0,0,01()
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*/
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vulkan::Renderable *CreateRenderableSphere(SceneDB *db,vulkan::Material *mtl,const uint numberSlices);
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struct DomeCreateInfo
{
float radius;
uint numberSlices;
};//struct DomeCreateInfo
/**
* ()
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*/
vulkan::Renderable *CreateRenderableDome(SceneDB *db,vulkan::Material *mtl, const DomeCreateInfo *);
struct TorusCreateInfo
{
float innerRadius,
outerRadius;
uint numberSlices,
numberStacks;
};//struct TorusCreateInfo
/**
* ()
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*/
vulkan::Renderable *CreateRenderableTorus(SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci);
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struct CylinderCreateInfo
{
float halfExtend, //高度
radius; //半径
uint numberSlices;
};//struct CylinderCreateInfo
/**
* ()
*/
vulkan::Renderable *CreateRenderableCylinder(SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci);
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struct ConeCreateInfo
{
float halfExtend, //高度
radius; //半径
uint numberSlices, //圆切分精度
numberStacks; //柱高层数
};//struct ConeCreateInfo
/**
* ()
*/
vulkan::Renderable *CreateRenderableCone(SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci);
struct AxisCreateInfo
{
Vector3f root;
Vector3f size;
Color4f color[3];
public:
AxisCreateInfo()
{
root.Set(0,0,0);
size.Set(1,1,1);
color[0].Set(1,0,0,1);
color[1].Set(0,1,0,1);
color[2].Set(0,0,1,1);
}
};//struct AxisCreateInfo
/**
* 线(线)
*/
vulkan::Renderable *CreateRenderableAxis(SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci);
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}//namespace graph
};//namespace hgl
#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE