2020-12-02 20:27:36 +08:00
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// 1.two_triangle
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// 该范例主要演示使用CmdBindDescriptorSets偏移UBO绘图
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/filesystem/FileSystem.h>
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2021-05-31 19:10:17 +08:00
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#include<hgl/graph/SceneTreeToRenderList.h>
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2020-12-02 20:27:36 +08:00
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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{
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75}
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};
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constexpr float color_data[VERTEX_COUNT][4]=
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{ {1,0,0,1},
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{0,1,0,1},
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{0,0,1,1}
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};
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class TestApp:public VulkanApplicationFramework
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{
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private:
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Camera cam;
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2020-12-09 21:33:29 +08:00
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SceneNode render_root;
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RenderList render_list;
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2021-06-16 10:41:04 +08:00
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MaterialParameters * material_instance =nullptr;
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2020-12-02 20:27:36 +08:00
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RenderableInstance *render_instance =nullptr;
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2021-05-28 21:24:48 +08:00
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GPUBuffer * ubo_camera_info =nullptr;
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2020-12-02 20:27:36 +08:00
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Pipeline * pipeline =nullptr;
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private:
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bool InitMaterial()
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{
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
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if(!material_instance)
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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bool InitUBO()
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{
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const VkExtent2D extent=sc_render_target->GetExtent();
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cam.width=extent.width;
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cam.height=extent.height;
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cam.Refresh();
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2021-05-13 17:34:40 +08:00
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info);
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2020-12-02 20:27:36 +08:00
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2021-05-13 17:34:40 +08:00
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if(!ubo_camera_info)
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2020-12-02 20:27:36 +08:00
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return(false);
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2021-05-13 17:34:40 +08:00
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material_instance->BindUBO("camera",ubo_camera_info);
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2020-12-02 20:27:36 +08:00
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material_instance->Update();
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return(true);
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}
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2020-12-09 21:33:29 +08:00
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2020-12-02 20:27:36 +08:00
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bool InitVBO()
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{
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Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
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if(!render_obj)return(false);
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if(!render_obj->Set(VAN::Position, db->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data)))return(false);
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if(!render_obj->Set(VAN::Color, db->CreateVAB(VAF_VEC4,VERTEX_COUNT,color_data)))return(false);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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2020-12-09 21:33:29 +08:00
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2021-06-15 21:20:57 +08:00
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render_root.CreateSubNode(scale(0.5,0.5),render_instance);
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2021-05-31 19:10:17 +08:00
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2020-12-09 21:33:29 +08:00
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render_root.RefreshMatrix();
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2021-05-31 19:10:17 +08:00
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SceneTreeToRenderList st2rl(device);
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2021-06-15 21:20:57 +08:00
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st2rl.Expend(&render_list,cam.info,&render_root);
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2021-05-31 19:10:17 +08:00
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2020-12-02 20:27:36 +08:00
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return(true);
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}
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public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
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return(false);
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if(!InitVBO())
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return(false);
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2020-12-09 21:33:29 +08:00
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BuildCommandBuffer(&render_list);
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2020-12-02 20:27:36 +08:00
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return(true);
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}
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void Resize(int w,int h)override
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{
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cam.width=w;
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cam.height=h;
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cam.Refresh();
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2021-05-13 17:34:40 +08:00
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ubo_camera_info->Write(&cam.info);
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2020-12-02 20:27:36 +08:00
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2020-12-09 21:33:29 +08:00
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BuildCommandBuffer(&render_list);
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2020-12-02 20:27:36 +08:00
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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