ULRE/inc/hgl/graph/VKRenderable.h

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#ifndef HGL_GRAPH_RENDERABLE_INCLUDE
#define HGL_GRAPH_RENDERABLE_INCLUDE
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#include<hgl/graph/VKPrimitive.h>
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VertexAttrib.h>
VK_NAMESPACE_BEGIN
struct VertexInputData
{
uint32_t binding_count;
VkBuffer *buffer_list;
VkDeviceSize *buffer_offset;
uint32_t vertex_count;
const IndexBufferData *index_buffer;
public:
VertexInputData(const uint32_t,const uint32_t,const IndexBufferData *);
~VertexInputData();
const bool Comp(const VertexInputData *vid)const
{
if(!vid)return(false);
if(binding_count!=vid->binding_count)return(false);
for(uint32_t i=0;i<binding_count;i++)
{
if(buffer_list[i]!=vid->buffer_list[i])return(false);
if(buffer_offset[i]!=vid->buffer_offset[i])return(false);
}
if(vertex_count!=vid->vertex_count)return(false);
if(index_buffer!=vid->index_buffer)return(false);
return(true);
}
};//struct VertexInputData
/**
* <br>
*/
class Renderable ///可渲染对象实例
{
Pipeline * pipeline;
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MaterialInstance * mat_inst;
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Primitive * primitive;
VertexInputData * vertex_input;
private:
friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputData *);
public:
virtual ~Renderable();
void UpdatePipeline (Pipeline *p){pipeline=p;}
Pipeline * GetPipeline (){return pipeline;}
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VkPipelineLayout GetPipelineLayout (){return mat_inst->GetMaterial()->GetPipelineLayout();}
Material * GetMaterial (){return mat_inst->GetMaterial();}
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MaterialInstance * GetMaterialInstance (){return mat_inst;}
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Primitive * GetPrimitive (){return primitive;}
const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
const VertexInputData * GetVertexInputData ()const{return vertex_input;}
MaterialParameters *GetMP (const DescriptorSetType &type){return mat_inst->GetMP(type);}
};//class Renderable
Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
VK_NAMESPACE_END
#endif//HGL_GRAPH_RENDERABLE_INCLUDE