ULRE/res/shader/FlatTexture.frag

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#version 450 core
layout(binding = 2) uniform sampler2D texture_lena;
layout(location = 0) in vec2 FragmentTexCoord;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor=texture(texture_lena,FragmentTexCoord);
}