ULRE/inc/hgl/graph/vulkan/VKVertexAttributeBinding.h

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#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
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#define HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
#include<hgl/graph/vulkan/VK.h>
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#include<hgl/type/BaseString.h>
VK_NAMESPACE_BEGIN
/**
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* <br>
* Material,(instance)
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*/
class VertexAttributeBinding
{
VertexShaderModule *vsm;
uint32_t attr_count;
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VkVertexInputBindingDescription *binding_list;
VkVertexInputAttributeDescription *attribute_list;
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private:
friend class VertexShaderModule;
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VertexAttributeBinding(VertexShaderModule *);
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public:
~VertexAttributeBinding();
const uint GetStageInputBinding(const UTF8String &name); ///<取得一个变量的绑定点
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bool SetInstance(const uint binding,bool instance);
bool SetStride (const uint binding,const uint32_t & stride);
bool SetFormat (const uint binding,const VkFormat & format);
bool SetOffset (const uint binding,const uint32_t offset);
bool SetInstance(const UTF8String &name,bool instance){return SetInstance(GetStageInputBinding(name),instance);}
bool SetStride (const UTF8String &name,const uint32_t &stride ){return SetStride (GetStageInputBinding(name),stride);}
bool SetFormat (const UTF8String &name,const VkFormat &format ){return SetFormat (GetStageInputBinding(name),format);}
bool SetOffset (const UTF8String &name,const uint32_t offset ){return SetOffset (GetStageInputBinding(name),offset);}
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void Write(VkPipelineVertexInputStateCreateInfo &vis)const;
};//class VertexAttributeBinding
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE