ULRE/inc/hgl/graph/SceneInfo.h

39 lines
1.2 KiB
C
Raw Normal View History

2022-01-11 10:41:18 +08:00
#ifndef HGL_GRAPH_SCENE_INFO_INCLUDE
2021-05-24 20:44:20 +08:00
#define HGL_GRAPH_SCENE_INFO_INCLUDE
#include<hgl/math/Matrix.h>
#include<hgl/CompOperator.h>
namespace hgl
{
namespace graph
{
/**
2022-01-11 10:41:18 +08:00
* MVP矩阵
*/
struct MVPMatrix
{
Matrix4f model; ///< model: Local to World
//Matrix4f normal; ///<transpose(inverse(mat3(model)));
2022-01-11 10:41:18 +08:00
Matrix3x4f normal; ///<这里用3x4在Shader中是3x3(但实际它是3x4保存)
Matrix4f mv; ///< view * model
Matrix4f mvp; ///< projection * view * model
public:
void Set(const Matrix4f &local_to_world,const Matrix4f &view_projection,const Matrix4f &view)
{
model =local_to_world;
normal =transpose(inverse(model));
mv =view*model;
mvp =view_projection*model;
}
CompOperatorMemcmp(const MVPMatrix &);
};//struct MVPMatrix
constexpr size_t MVPMatrixBytes=sizeof(MVPMatrix);
}//namespace graph
2021-04-30 18:56:20 +08:00
}//namespace hgl
2021-05-24 20:44:20 +08:00
#endif//HGL_GRAPH_SCENE_INFO_INCLUDE