ULRE/inc/hgl/graph/module/GraphModule.h

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#pragma once
#include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN
class RenderCmdBuffer;
class GraphModuleManager;
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class GraphModule
{
GraphModuleManager *module_manager;
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AnsiString module_name;
bool module_enable;
bool module_ready;
protected:
virtual void SetModuleEnable(bool e){module_enable=e;}
virtual void SetModuleReady(bool r){module_ready=r;}
public:
virtual const bool IsRender()=0; ///<是否为渲染模块
GraphModuleManager *GetManager(){return module_manager;} ///<取得模块管理器
const AnsiString &GetModuleName()const{return module_name;} ///<取得模块名称
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const bool IsEnable ()const noexcept{return module_enable;} ///<当前模块是否启用
const bool IsReady ()const noexcept{return module_ready;} ///<当前模块是否准备好
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public:
NO_COPY_NO_MOVE(GraphModule)
GraphModule(const AnsiString &name){module_name=name;}
virtual ~GraphModule()=default;
virtual bool Init(){return true;} ///<初始化当前模块
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public: //回调事件
virtual void OnRenderTarget(RenderTarget *){} ///<设置渲染目标
virtual void OnResize(const VkExtent2D &){} ///<窗口大小改变
virtual void OnPreFrame(){} ///<帧绘制前回调
virtual void OnExecute(const double,RenderCmdBuffer *){}
virtual void OnPostFrame(){} ///<帧绘制后回调
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};//class GraphModule
class GraphModuleManager
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{
GPUDevice *device;
Map<AnsiString,GraphModule *> graph_module_map;
public:
GraphModuleManager(GPUDevice *dev){device=dev;}
~GraphModuleManager();
bool Registry(const AnsiString &name,GraphModule *gm);
GraphModule *GetModule(const AnsiString &name);
public: //事件
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void OnResize(const VkExtent2D &);
};//class GraphModuleManager
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GraphModuleManager *GetGraphModuleManager(GPUDevice *);
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VK_NAMESPACE_END