ULRE/inc/hgl/graph/VertexArray.h

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#ifndef HGL_GRAPH_VERTEX_ARRAY_INCLUDE
#define HGL_GRAPH_VERTEX_ARRAY_INCLUDE
#include<hgl/type/List.h>
#include<hgl/graph/VertexBuffer.h>
#include<hgl/graph/PixelCompoment.h>
#include<hgl/math/Math.h>
namespace hgl
{
namespace graph
{
/**
*
*/
class VertexArray
{
protected:
uint primitive; ///<绘制的图元类型
ObjectList<VertexBufferBase> vertex_buffer_list; ///<顶点数据缓冲区
AABB aabb; ///<AABB绑定盒
OBB obb; ///<OBB绑定盒
int vertex_compoment; ///<顶点属性格式
PixelCompoment color_compoment; ///<颜色属性格式
VertexBufferBase *element_buffer;
VertexBufferBase *vertex_buffer;
VertexBufferBase *color_buffer;
private:
bool _SetVertexBuffer (VertexBufferBase *); ///<真实设置顶点缓冲区数据
bool _SetElementBuffer (); ///<真实设置索引缓冲区数据
public:
VertexArray(uint prim,uint max_vertex_attrib);
~VertexArray()=default;
uint GetPrimitive ()const{return primitive;} ///<取得要绘制的图元类型
public: //通用顶点缓冲区设置
int AddVertexAttribBuffer (VertexBufferBase *); ///<设置顶点缓冲区数据
VertexBufferBase * GetVertexAttribBuffer (int index){return vertex_buffer_list[index];} ///<取得顶点缓冲区数据
bool ClearVertexAttribBuffer (int index){return vertex_buffer_list.Delete(index);} ///<清除顶点缓冲区数据
void ClearVertexAttribBuffers (){vertex_buffer_list.Clear();} ///<清除所有顶点缓冲区数据
public: //索引缓冲区设置
bool SetElementBuffer(VertexBufferBase *vb)
{
if(!vb)return(false);
element_buffer=vb;
return(true);
}
public: //顶点格式相关
bool SetVertexBuffer(VertexBufferBase *vb)
{
if(!vb)return(false);
vertex_compoment=vb->GetComponent();
return(AddVertexAttribBuffer(vb)>=0);
}
int GetVertexCompoment()const{return vertex_compoment;} ///<取得顶点数据成分数量
public: //颜色格式相关
PixelCompoment GetColorCompoment()const{return color_compoment;} ///<取得顶点颜色格式
bool SetColor(VertexBufferBase *vb,PixelCompoment cf)
{
if(!vb)return(false);
if(cf<=HGL_PC_NONE||cf>=HGL_PC_END)return(false);
color_compoment=cf;
return(AddVertexAttribBuffer(vb)>=0);
}
public: //绑定盒相关
void SetBoundingBox (const Vector3f &min_v,Vector3f &max_v)
{
aabb.minPoint=POINT_VEC(min_v);
aabb.maxPoint=POINT_VEC(max_v);
obb.SetFrom(aabb);
}
const AABB & GetAABB ()const{return aabb;} ///<取得AABB绑定盒
const OBB & GetOBB ()const{return obb;} ///<取得OBB绑定盒
const Vector3f GetCenter ()const ///<取得中心点
{
return POINT_TO_FLOAT3(obb.CenterPoint());
}
void GetBoundingBox (Vector3f &min_v,Vector3f &max_v) ///<取得最小顶点和最大顶点
{
min_v=POINT_TO_FLOAT3(aabb.minPoint);
max_v=POINT_TO_FLOAT3(aabb.maxPoint);
}
public:
int GetDrawCount (); ///<取得可绘制的数据总数量
};//class VertexArray
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_VERTEX_ARRAY_INCLUDE