ULRE/inc/hgl/graph/module/GraphModule.h

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#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/type/IDName.h>
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VK_NAMESPACE_BEGIN
class RenderCmdBuffer;
class GraphModule;
class GraphModuleManager
{
GPUDevice *device;
Map<AnsiIDName,GraphModule *> graph_module_map;
public:
GraphModuleManager(GPUDevice *dev){device=dev;}
~GraphModuleManager();
GPUDevice * GetDevice ()noexcept{return device;} ///<取得GPU设备
VkDevice GetVkDevice (){return device->GetDevice();}
const GPUPhysicalDevice * GetPhysicalDevice (){return device->GetPhysicalDevice();} ///<取得物理设备
const GPUDeviceAttribute *GetDeviceAttribute (){return device->GetDeviceAttribute();} ///<取得设备属性
/**
*
* @param create
*/
GraphModule *GetModule(const AnsiIDName &name,bool create); ///<获取指定名称的模块
/**
*
* @param create
*/
template<typename T>
T *GetModule(bool create=false){return (T *)GetModule(T::GetModuleName(),create);} ///<获取指定类型的模块
void ReleaseModule(GraphModule *); ///<释放指定模块
const bool IsLoaded(const AnsiIDName &name){return graph_module_map.ContainsKey(name);} ///<是否已经加载了指定类型的模块
template<typename T>
const bool IsLoaded(){return graph_module_map.ContainsKey(T::GetModuleName());} ///<是否已经加载了指定类型的模块
public: //事件
void OnResize(const VkExtent2D &);
};//class GraphModuleManager
GraphModuleManager *GetGraphModuleManager(GPUDevice *);
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class GraphModule
{
GraphModuleManager *module_manager;
AnsiIDName module_name;
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bool module_enable;
bool module_ready;
protected:
virtual void SetModuleEnable(bool e){module_enable=e;}
virtual void SetModuleReady(bool r){module_ready=r;}
public:
virtual const bool IsRender(){return false;} ///<是否为渲染模块
GraphModuleManager *GetManager (){return module_manager;} ///<取得模块管理器
GPUDevice * GetDevice (){return module_manager->GetDevice();} ///<取得GPU设备
VkDevice GetVkDevice (){return module_manager->GetVkDevice();} ///<取得VkDevice
const GPUPhysicalDevice * GetPhysicalDevice (){return module_manager->GetPhysicalDevice();} ///<取得物理设备
const GPUDeviceAttribute *GetDeviceAttribute (){return module_manager->GetDeviceAttribute();}///<取得设备属性
static const AnsiIDName *GetModuleName(){return nullptr;} ///<取得模块名称(标准通用的名称比如Upscale供通用模块使用)
virtual const AnsiIDName *GetName()const{return &module_name;} ///<取得名称(完整的私有名称比如FSR3Upscale,DLSS3Upscale)
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const bool IsEnable ()const noexcept{return module_enable;} ///<当前模块是否启用
const bool IsReady ()const noexcept{return module_ready;} ///<当前模块是否准备好
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public:
NO_COPY_NO_MOVE(GraphModule)
GraphModule(GraphModuleManager *gmm,const AnsiIDName &name)
{
module_manager=gmm;
module_name=name;
}
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virtual ~GraphModule()=default;
virtual bool Init(){return true;} ///<初始化当前模块
public:
GraphModule * GetModule(const AnsiIDName &name,bool create=false){return module_manager->GetModule(name,create);} ///<获取指定名称的模块
template<typename T>
T * GetModule(bool create=false){return module_manager->GetModule<T>(create);} ///<获取指定类型的模块
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public: //回调事件
virtual void OnRenderTarget(RenderTarget *){} ///<设置渲染目标
virtual void OnResize(const VkExtent2D &){} ///<窗口大小改变
virtual void OnPreFrame(){} ///<帧绘制前回调
virtual void OnExecute(const double,RenderCmdBuffer *){}
virtual void OnPostFrame(){} ///<帧绘制后回调
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};//class GraphModule
#define GRAPH_MODULE_CONSTRUCT(name) public:\
NO_COPY_NO_MOVE(name) \
static const AnsiIDName &GetModuleName() \
{ \
static const AnsiIDName id_name(#name); \
return id_name; \
} \
\
name(GraphModuleManager *gmm):GraphModule(gmm,GetModuleName()){}
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VK_NAMESPACE_END