ULRE/example/Vulkan/Geometry3D.cpp

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// 4.Geometry3D
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#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
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class TestApp:public CameraAppFramework
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{
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Color4f color;
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GPUBuffer *ubo_color=nullptr;
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private:
SceneNode render_root;
RenderList render_list;
struct MDP
{
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Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Pipeline * pipeline =nullptr;
}m3d,m2d;
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Renderable *ro_plane_grid[3],
*ro_round_rectangle =nullptr;
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private:
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bool InitMDP(MDP *mdp,const Prim primitive,const OSString &mtl_name)
{
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mdp->material=db->CreateMaterial(mtl_name);
if(!mdp->material)return(false);
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mdp->material_instance=db->CreateMaterialInstance(mdp->material);
if(!mdp->material_instance)return(false);
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mdp->pipeline=CreatePipeline(mdp->material_instance,InlinePipeline::Solid3D,primitive);
if(!mdp->material_instance->BindUBO("world",GetCameraMatrixBuffer()))
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return(false);
mdp->material_instance->Update();
return(true);
}
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void Add(Renderable *r,MDP &mdp)
{
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auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
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render_root.Add(ri);
}
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void Add(Renderable *r,MDP &mdp,const Matrix4f &mat)
{
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auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
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render_root.Add(ri,mat);
}
bool InitScene()
{
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Add(ro_round_rectangle,m2d);
Add(ro_plane_grid[0],m3d);
Add(ro_plane_grid[1],m3d,rotate(HGL_RAD_90,0,1,0));
Add(ro_plane_grid[2],m3d,rotate(HGL_RAD_90,1,0,0));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
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return(true);
}
void CreateRenderObject()
{
struct PlaneGridCreateInfo pgci;
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pgci.coord[0].Set(-100,-100,0);
pgci.coord[1].Set( 100,-100,0);
pgci.coord[2].Set( 100, 100,0);
pgci.coord[3].Set(-100, 100,0);
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pgci.step.u=20;
pgci.step.v=20;
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pgci.side_step.u=10;
pgci.side_step.v=10;
pgci.color.Set(0.5,0,0,1);
pgci.side_color.Set(1,0,0,1);
ro_plane_grid[0]=CreateRenderablePlaneGrid(db,m3d.material,&pgci);
pgci.color.Set(0,0.5,0,1);
pgci.side_color.Set(0,1,0,1);
ro_plane_grid[1]=CreateRenderablePlaneGrid(db,m3d.material,&pgci);
pgci.color.Set(0,0,0.5,1);
pgci.side_color.Set(0,0,1,1);
ro_plane_grid[2]=CreateRenderablePlaneGrid(db,m3d.material,&pgci);
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{
struct RoundRectangleCreateInfo rrci;
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rrci.scope.Set(SCREEN_WIDTH-30,10,20,20);
rrci.radius=5;
rrci.round_per=5;
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ro_round_rectangle=CreateRenderableRoundRectangle(db,m2d.material,&rrci);
}
camera.eye.Set(200,200,200,1.0);
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}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitMDP(&m3d,Prim::Lines,OS_TEXT("res/material/VertexColor3D")))
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return(false);
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if(!InitMDP(&m2d,Prim::Fan, OS_TEXT("res/material/PureColor2D")))
return(false);
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{
color.Set(1,1,0,1);
ubo_color=device->CreateUBO(sizeof(Vector4f),&color);
m2d.material_instance->BindUBO("color_material",ubo_color);
m2d.material_instance->Update();
db->Add(ubo_color);
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}
CreateRenderObject();
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if(!InitScene())
return(false);
return(true);
}
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void BuildCommandBuffer(uint32 index)
{
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VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
}
};//class TestApp:public CameraAppFramework
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int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}