ULRE/example/Texture/texture_rect.cpp

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// 画一个带纹理的矩形2D模式专用
#include"VulkanAppFramework.h"
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/graph/VKInlinePipeline.h>
#include<hgl/graph/PrimitiveCreater.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h>
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTexture2DFromFile(VulkanDevice *device,const OSString &filename);
VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=256;
constexpr uint32_t SCREEN_HEIGHT=256;
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constexpr float position_data[4]=
{
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0, //left
0, //top
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1, //right
1 //bottom
};
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constexpr float tex_coord_data[4]=
{
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0,0,
1,1
};
class TestApp:public VulkanApplicationFramework
{
private:
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Texture2D * texture =nullptr;
Sampler * sampler =nullptr;
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(device->GetDevAttr(),"RectTexture2D",PrimitiveType::SolidRectangles);
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cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
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cfg.local_to_world=false;
material=db->LoadMaterial("Std2D/RectTexture2D",&cfg);
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if(!material)
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
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if(!pipeline)
return(false);
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texture=db->LoadTexture2D(OS_TEXT("res/image/lena.Tex2D"),true);
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if(!texture)return(false);
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sampler=db->CreateSampler();
if(!material->BindImageSampler( DescriptorSetType::PerMaterial, ///<描述符合集
mtl::SamplerName::BaseColor, ///<采样器名称
texture, ///<纹理
sampler)) ///<采样器
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return(false);
material_instance=db->CreateMaterialInstance(material);
return(true);
}
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bool InitVBO()
{
PrimitiveCreater rpc(device,material_instance->GetVIL());
rpc.Init("Rectangle",1);
if(!rpc.WriteVAB(VAN::Position,VF_V4F,position_data))return(false);
if(!rpc.WriteVAB(VAN::TexCoord,VF_V4F,tex_coord_data))return(false);
render_obj=db->CreateRenderable(&rpc,material_instance,pipeline);
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return(render_obj);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
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if(!InitMaterial())
return(false);
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if(!InitVBO())
return(false);
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BuildCommandBuffer(render_obj);
return(true);
}
void Resize(uint w,uint h)override
{
VulkanApplicationFramework::Resize(w,h);
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BuildCommandBuffer(render_obj);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
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if(!CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}