ULRE/inc/hgl/graph/RenderFramework.h

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#pragma once
#include<hgl/graph/BlendMode.h>
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#include<hgl/type/List.h>
#include<hgl/graph/ViewportInfo.h>
VK_NAMESPACE_BEGIN
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enum class RenderOrder
{
First, ///<最先渲染
NearToFar, ///<从近到远
Irrorder, ///<无序渲染
FarToNear, ///<从远到近
Last, ///<最后渲染
ENUM_CLASS_RANGE(First,Last)
};//enum class RenderOrder
class GraphModule;
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/**
*
*/
class GraphModuleWorkConfig
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{
/**
*
* render_module为nullptr时RenderModule
* RenderModule返回的名称有可能一样
*/
AnsiString render_module_name;
GraphModule *render_module=nullptr;
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BlendMode blend_mode;
RenderOrder render_order;
public:
const AnsiString &GetModuleName()const{return render_module_name;} ///<取得渲染模块名称
GraphModule *GetModule(){return render_module;} ///<取得渲染模块
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public:
GraphModuleWorkConfig();
virtual ~GraphModuleWorkConfig()=default;
};//class GraphModuleWorkConfig
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class Window;
class TextureManager;
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class SwapchainModule;
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/**
*
*/
class RenderFramework
{
protected:
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Window * win =nullptr;
VulkanInstance * inst =nullptr;
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GPUDevice * device =nullptr;
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protected:
GraphModuleManager *graph_module_manager=nullptr;
ObjectList<GraphModule> module_list;
TextureManager * texture_manager =nullptr;
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SwapchainModule * swapchain_module =nullptr;
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protected:
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ViewportInfo viewport_info;
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private:
double last_time =0;
double cur_time =0;
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uint64 frame_count =0;
public:
const uint64 GetFrameCount ()const noexcept{return frame_count;} ///<取得当前帧数
void RestartFrameCount ()noexcept{frame_count=0;} ///<重新开始统计帧数
public:
NO_COPY_NO_MOVE(RenderFramework)
RenderFramework(){}
virtual ~RenderFramework()=default;
virtual void StartTime();
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/**
* @pragma delta_time
*/
virtual void Update(const double delta_time){}
virtual void BeginFrame(){}; ///<开始当前帧
virtual void EndFrame(){}; ///<当前帧结束
virtual void MainLoop(); ///<主循环
};//class RenderFramework
VK_NAMESPACE_END