10 lines
181 B
GLSL
10 lines
181 B
GLSL
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#version 450 core
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layout(location = 0) in vec2 FragmentPosition;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor=vec4(normalize(FragmentPosition),0.0,1.0);
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}
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