ULRE/example/Gizmo/PlaneGrid3D.cpp

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// PlaneGrid3D
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#include<hgl/WorkManager.h>
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#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/Camera.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/FirstPersonCameraControl.h>
#include<hgl/color/Color.h>
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using namespace hgl;
using namespace hgl::graph;
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class TestApp:public WorkObject
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{
private:
Material * material =nullptr;
Pipeline * pipeline =nullptr;
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Primitive * prim_plane_grid =nullptr;
MaterialInstance * material_instance[3]{};
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private:
bool InitMDP()
{
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mtl::Material3DCreateConfig cfg(PrimitiveType::Lines);
cfg.local_to_world=true;
cfg.position_format=VAT_VEC2;
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material=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
if(!material)return(false);
VILConfig vil_config;
vil_config.Add(VAN::Luminance,VF_V1UN8);
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Color4f GridColor;
COLOR ce=COLOR::BlenderAxisRed;
for(uint i=0;i<3;i++)
{
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GridColor=GetColor4f(ce,1.0);
material_instance[i]=db->CreateMaterialInstance(material,&vil_config,&GridColor);
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ce=COLOR((int)ce+1);
}
pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D,PrimitiveType::Lines);
return pipeline;
}
bool CreateRenderObject()
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{
using namespace inline_geometry;
struct PlaneGridCreateInfo pgci;
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pgci.grid_size.Set(32,32);
pgci.sub_count.Set(8,8);
pgci.lum=180;
pgci.sub_lum=255;
auto pc=GetPrimitiveCreater(material_instance[0]);
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prim_plane_grid=CreatePlaneGrid2D(pc,&pgci);
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return prim_plane_grid;
}
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void Add(SceneNode *parent_node,MaterialInstance *mi,const Matrix4f &mat)
{
Mesh *ri=db->CreateMesh(prim_plane_grid,mi,pipeline);
if(!ri)
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return;
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parent_node->Add(new SceneNode(mat,ri));
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}
bool InitScene()
{
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SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
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Add(scene_root,material_instance[0],Matrix4f(1.0f));
Add(scene_root,material_instance[1],rotate(HGL_RAD_90,0,1,0));
Add(scene_root,material_instance[2],rotate(HGL_RAD_90,1,0,0));
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CameraControl *camera_control=GetCameraControl();
camera_control->SetPosition(Vector3f(32,32,32));
camera_control->SetTarget(Vector3f(0,0,0));
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// camera_control->SetReserveDirection(true,true); //反转x,y
return(true);
}
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public:
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using WorkObject::WorkObject;
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~TestApp()
{
SAFE_CLEAR(prim_plane_grid);
}
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bool Init() override
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{
if(!InitMDP())
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return(false);
if(!CreateRenderObject())
return(false);
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if(!InitScene())
return(false);
return(true);
}
};//class TestApp:public CameraAppFramework
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int os_main(int,os_char **)
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{
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return RunFramework<TestApp>(OS_TEXT("PlaneGrid3D"),1280,720);
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}