ULRE/inc/hgl/graph/shader/ShaderMaker.h

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#ifndef HGL_GRAPH_SHADER_MAKER_INCLUDE
#define HGL_GRAPH_SHADER_MAKER_INCLUDE
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#include<hgl/graph/shader/node/finished.h>
#include<hgl/graph/shader/node/vertex_input.h>
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BEGIN_SHADER_NAMESPACE
class ShaderMaker
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{
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node::Finished *fin_node;
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protected:
List<node::VertexInput *> vi_list; ///<顶点输入节点列表
// List<node::Texture *> tex_list; ///<纹理输入节点列表
// List<node::UBO *> ubo_list; ///<UBO输入节点列表
// List<node::Function *> func_list; ///<材质函数节点列表
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public:
ShaderMaker(node::Finished *fn){fin_node=fn;}
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virtual ~ShaderMaker()=default;
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virtual bool Check();
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virtual bool Make();
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};//class ShaderMaker
END_SHADER_NAMESPACE
#endif//HGL_GRAPH_SHADER_MAKER_INCLUDE