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ULRE/inc/hgl/graph/CoordinateSystem.h

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1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h 2.adjust namespace.
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#pragma once
#include<hgl/TypeFunc.h>
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namespace hgl::graph
1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h 2.adjust namespace.
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{
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enum class CoordinateSystem2D
1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h 2.adjust namespace.
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{
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NDC,
ZeroToOne, //左上角为0,0;右下角为1,1
Ortho, //左上角为0,0;右下角为(width-1),(height-1)
1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h 2.adjust namespace.
2023-05-15 21:52:57 +08:00
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ENUM_CLASS_RANGE(NDC,Ortho)
};
}//namespace hgl::graph
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