ULRE/example/Vulkan/InlineGeometryScene.cpp

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// 7.InlineGeometryScene
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// 全内置几何体场景
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/VKRenderableInstance.h>
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#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
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struct PhongLight
{
Vector4f color;
Vector4f position;
};
struct PhongMaterial
{
Vector4f BaseColor;
float ambient;
float specular;
};
constexpr size_t v3flen=sizeof(PhongLight);
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class TestApp:public CameraAppFramework
{
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PhongLight light;
PhongMaterial phong;
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private:
SceneNode render_root;
RenderList render_list;
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Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
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Material * axis_material =nullptr;
MaterialInstance * axis_mi =nullptr;
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PipelineData * pipeline_data =nullptr;
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Pipeline * axis_pipeline =nullptr;
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Pipeline * pipeline_solid =nullptr;
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GPUBuffer * ubo_light =nullptr;
GPUBuffer * ubo_phong =nullptr;
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Renderable *ro_axis,
*ro_cube,
*ro_sphere,
*ro_dome,
*ro_torus,
*ro_cylinder,
*ro_cone;
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private:
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bool InitMaterial()
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{
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light.color.Set(1,1,1,1);
light.position.Set(1000,1000,1000,1.0);
phong.BaseColor.Set(1,1,1,1);
phong.ambient=0.1;
phong.specular=0.5;
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axis_material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
if(!axis_material)return(false);
axis_mi=db->CreateMaterialInstance(axis_material);
if(!axis_mi)return(false);
axis_pipeline=CreatePipeline(axis_material,InlinePipeline::Solid3D,Prim::Lines);
if(!axis_pipeline)return(false);
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material=db->CreateMaterial(OS_TEXT("res/material/VertexNormal"));
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if(!material)return(false);
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material_instance=db->CreateMaterialInstance(material);
if(!material_instance)return(false);
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pipeline_data=GetPipelineData(InlinePipeline::Solid3D);
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if(!pipeline_data)return(false);
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pipeline_solid=CreatePipeline(material,pipeline_data,Prim::Triangles);
if(!pipeline_solid)return(false);
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return(true);
}
void CreateRenderObject()
{
{
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struct AxisCreateInfo aci;
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aci.size=200;
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ro_axis=CreateRenderableAxis(db,axis_material,&aci);
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}
{
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struct CubeCreateInfo cci;
cci.has_color=true;
cci.color.Set(1,1,1,1);
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ro_cube=CreateRenderableCube(db,material,&cci);
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}
{
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ro_sphere=CreateRenderableSphere(db,material,64);
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}
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{
DomeCreateInfo dci;
dci.radius=100;
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dci.numberSlices=32;
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ro_dome=CreateRenderableDome(db,material,&dci);
}
{
TorusCreateInfo tci;
tci.innerRadius=50;
tci.outerRadius=70;
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tci.numberSlices=128;
tci.numberStacks=32;
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ro_torus=CreateRenderableTorus(db,material,&tci);
}
{
CylinderCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
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cci.numberSlices=32;
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ro_cylinder=CreateRenderableCylinder(db,material,&cci);
}
{
ConeCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
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cci.numberSlices=128;
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cci.numberStacks=1;
ro_cone=CreateRenderableCone(db,material,&cci);
}
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}
bool InitUBO()
{
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ubo_light=db->CreateUBO(sizeof(PhongLight),&light);
ubo_phong=db->CreateUBO(sizeof(PhongMaterial),&phong);
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material_instance->BindUBO("light",ubo_light);
material_instance->BindUBO("phong",ubo_phong);
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if(!material_instance->BindUBO("world",GetCameraMatrixBuffer()))
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return(false);
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if(!material_instance->BindUBO("fs_world",GetCameraMatrixBuffer()))
return(false);
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material_instance->Update();
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if(!axis_mi->BindUBO("world",GetCameraMatrixBuffer()))
return(false);
axis_mi->Update();
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return(true);
}
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void Add(Renderable *r,Pipeline *pl)
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{
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auto ri=db->CreateRenderableInstance(r,material_instance,pl);
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render_root.Add(ri);
}
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void Add(Renderable *r,Pipeline *pl,const Matrix4f &mat)
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{
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auto ri=db->CreateRenderableInstance(r,material_instance,pl);
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render_root.Add(ri,mat);
}
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bool InitScene()
{
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render_root.Add(db->CreateRenderableInstance(ro_axis,axis_mi,axis_pipeline));
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// Add(ro_dome,pipeline_solid);
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Add(ro_torus ,pipeline_solid);//,rotate(90,Vector3f(1,0,0)));
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Add(ro_cube ,pipeline_solid,translate(-10, 0, 5)*scale(10,10,10));
Add(ro_sphere ,pipeline_solid,translate( 10, 0, 5)*scale(10,10,10));
Add(ro_cylinder ,pipeline_solid,translate( 0, 16, 0));
Add(ro_cone ,pipeline_solid,translate( 0,-16, 0));
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render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
return(true);
}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
return(false);
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CreateRenderObject();
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if(!InitScene())
return(false);
return(true);
}
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void BuildCommandBuffer(uint32_t index) override
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{
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render_root.RefreshMatrix();
render_list.Clear();
render_root.ExpendToList(&render_list);
VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
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}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}