ULRE/example/Vulkan/InstanceTriangle.cpp

140 lines
3.0 KiB
C++
Raw Normal View History

// Instance Triangle
// 基本的Instance绘制测试用例,不使用场景树
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
class TestApp:public VulkanApplicationFramework
{
private:
double start_time;
MaterialInstance * material_instance =nullptr;
Renderable * renderable_object =nullptr;
RenderableInstance *render_instance =nullptr;
Pipeline * pipeline =nullptr;
public:
TestApp()
{
start_time=GetDoubleTime();
}
~TestApp()=default;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Vertex2DColor"));
if(!material_instance)
return(false);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles);
return pipeline;
}
bool InitUBO()
{
color_material.diffuse.Set(1,1,1);
color_material.abiment.Set(0.25,0.25,0.25);
ubo_color=db->CreateUBO(sizeof(color_material),&color_material);
if(!ubo_color)return(false);
sun_direction=normalized(Vector3f(rand(),rand(),rand()));
ubo_sun=db->CreateUBO(sizeof(sun_direction),&sun_direction);
if(!ubo_sun)return(false);
{
MaterialParameters *mp=material_instance->GetMP(DescriptorSetsType::Value);
if(!mp)return(false);
mp->BindUBO("material",ubo_color);
mp->BindUBO("sun",ubo_sun);
mp->Update();
}
BindCameraUBO(material_instance);
return(true);
}
bool InitRenderable()
{
CubeCreateInfo cci;
cci.tangent=false;
cci.tex_coord=false;
renderable_object=CreateRenderableCube(db,material_instance->GetVAB(),&cci);
if(!renderable_object)
return(false);
render_instance=db->CreateRenderableInstance(renderable_object,material_instance,pipeline);
if(!render_instance)
return(false);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
if(!InitRenderable())
return(false);
if(!VulkanApplicationFramework::BuildCommandBuffer(render_instance))
return(false);
return(true);
}
void Resize(int w,int h)override
{
VulkanApplicationFramework::Resize(w,h);
VulkanApplicationFramework::BuildCommandBuffer(render_instance);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}