ULRE/inc/hgl/graph/VKQueue.h

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#ifndef HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
#define HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/graph/VKFence.h>
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VK_NAMESPACE_BEGIN
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class GPUQueue
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{
protected:
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GPUDevice *device;
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VkQueue queue;
uint32_t current_fence;
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ObjectList<GPUFence> fence_list;
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SubmitInfo submit_info;
public:
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GPUQueue(GPUDevice *dev,VkQueue q,const uint32_t fence_count=1);
virtual ~GPUQueue();
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bool WaitQueue();
bool WaitFence(const bool wait_all=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
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bool Submit(const VkCommandBuffer &cmd_buf,GPUSemaphore *wait_sem,GPUSemaphore *complete_sem);
bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,GPUSemaphore *wait_sem,GPUSemaphore *complete_sem);
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};//class SumbitQueue
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE