ULRE/src/RenderDevice/Shader/node/fin/fin_vertex.cpp

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2019-12-18 20:12:56 +08:00
#include<hgl/graph/shader/node/finished.h>
SHADER_NODE_NAMESPACE_BEGIN
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bool VertexFinished::GenCode(UTF8StringList &sl)
{
if(!Finished::GenCode(sl))
return(false);
UTF8String name;
if(!GetInputParamName(name,ip_Position))
return(false);
sl.Add("gl_Position="+name+";");
return(true);
}
SHADER_NODE_NAMESPACE_END