ULRE/res/shader/cnmr.gbuffer

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[attribute]
vec3 BaseColor;
vec3 Normal;
float Metallic;
float Roughness;
[gbuffer]
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vec4 gb_color_metallic;
vec4 gb_normal_roughness;
[attribute_to_gbuffer]
gb_color_metallic.rgb =BaseColor;
gb_color_metallic.a =Metallic;
gb_normal_roughness.rgb =Normal;
gb_normal_roughness.a =Roughness;
[gbuffer_to_attribute]
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vec4 gb_cm=texture(gb_color_metallic,FragmentPosition);
vec4 gb_cr=texture(gb_normal_roughness,FragmentPosition);
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BaseColor =gb_cm.rgb;
Metallic =gb_cm.a;
Normal =gb_cr.rgb;
Roughness =gb_cr.a;