ULRE/inc/hgl/component/PrimitiveComponent.h

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#pragma once
#include<hgl/component/RenderComponent.h>
COMPONENT_NAMESPACE_BEGIN
/**
* <br>
*
*/
class PrimitiveComponent:public RenderComponent
{
public:
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PrimitiveComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
:RenderComponent(psn,cd,cm){}
virtual ~PrimitiveComponent()=default;
};//class PrimitiveComponent
COMPONENT_NAMESPACE_END