ULRE/ShaderLibrary/HandoverMI.glsl

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2023-10-07 17:02:00 +08:00
void HandoverMI()
{
#if ShaderStage == VertexShader
Output.MaterialInstanceID=Assign.y;
#elif ShaderStage == GeometryShader
Output.MaterialInstanceID=Input[0].MaterialInstanceID;
#else
Output.MaterialInstanceID=Input.MaterialInstanceID;
#endif
}