ULRE/src/SceneGraph/Vulkan/VKDeviceCreater.cpp

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#include<hgl/platform/Vulkan.h>
#include<hgl/platform/Window.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKInstance.h>
#include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKFramebuffer.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKDebugMaker.h>
#include<iostream>
#include<iomanip>
VK_NAMESPACE_BEGIN
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VkPipelineCache CreatePipelineCache(VkDevice device,const VkPhysicalDeviceProperties &);
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Swapchain *CreateSwapchain(const GPUDeviceAttribute *attr,const VkExtent2D &acquire_extent);
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#ifdef _DEBUG
DebugMaker *CreateDebugMaker(VkDevice);
#endif//_DEBUG
namespace
{
void SetDeviceExtension(CharPointerList *ext_list,const GPUPhysicalDevice *physical_device)
{
ext_list->Add(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
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constexpr char *require_ext_list[]=
{
#ifdef _DEBUG
VK_EXT_DEBUG_MARKER_EXTENSION_NAME,
#endif//_DEBUG
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// VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME,
VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME,
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VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME,
// VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME,
// VK_EXT_HDR_METADATA_EXTENSION_NAME,
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// VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME,
// VK_AMD_DISPLAY_NATIVE_HDR_EXTENSION_NAME,
// VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME,
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};
for(const char *ext_name:require_ext_list)
if(physical_device->CheckExtensionSupport(ext_name))
ext_list->Add(ext_name);
}
void SetDeviceFeatures(VkPhysicalDeviceFeatures *features,const VkPhysicalDeviceFeatures &pdf)
{
#define FEATURE_COPY(name) features->name=pdf.name;
FEATURE_COPY(geometryShader);
FEATURE_COPY(multiDrawIndirect);
FEATURE_COPY(samplerAnisotropy);
// FEATURE_COPY(imageCubeArray);
// FEATURE_COPY(fullDrawIndexUint32);
// FEATURE_COPY(wideLines)
// FEATURE_COPY(largePoints)
#undef FEATURE_COPY
}
VkDevice CreateDevice(VkInstance instance,const GPUPhysicalDevice *physical_device,uint32_t graphics_family)
{
float queue_priorities[1]={0.0};
VkDeviceQueueCreateInfo queue_info;
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queue_info.sType =VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.pNext =nullptr;
queue_info.queueFamilyIndex =graphics_family;
queue_info.queueCount =1;
queue_info.pQueuePriorities =queue_priorities;
queue_info.flags =0; //如果这里写VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT会导致vkGetDeviceQueue调用崩溃
VkDeviceCreateInfo create_info;
CharPointerList ext_list;
VkPhysicalDeviceFeatures features={};
SetDeviceExtension(&ext_list,physical_device);
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SetDeviceFeatures(&features,physical_device->GetFeatures10());
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create_info.sType =VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
create_info.pNext =nullptr;
create_info.flags =0;
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create_info.queueCreateInfoCount =1;
create_info.pQueueCreateInfos =&queue_info;
create_info.enabledExtensionCount =ext_list.GetCount();
create_info.ppEnabledExtensionNames =ext_list.GetData();
create_info.enabledLayerCount =0;
create_info.ppEnabledLayerNames =nullptr;
create_info.pEnabledFeatures =&features;
VkDevice device;
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if(vkCreateDevice(*physical_device,&create_info,nullptr,&device)==VK_SUCCESS)
return device;
return nullptr;
}
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void GetDeviceQueue(GPUDeviceAttribute *attr)
{
vkGetDeviceQueue(attr->device,attr->graphics_family,0,&attr->graphics_queue);
if(attr->graphics_family==attr->present_family)
attr->present_queue=attr->graphics_queue;
else
vkGetDeviceQueue(attr->device,attr->present_family,0,&attr->present_queue);
}
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VkCommandPool CreateCommandPool(VkDevice device,uint32_t graphics_family)
{
VkCommandPoolCreateInfo cmd_pool_info={};
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cmd_pool_info.sType =VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext =nullptr;
cmd_pool_info.queueFamilyIndex =graphics_family;
cmd_pool_info.flags =VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VkCommandPool cmd_pool;
if(vkCreateCommandPool(device,&cmd_pool_info,nullptr,&cmd_pool)==VK_SUCCESS)
return cmd_pool;
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return(VK_NULL_HANDLE);
}
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ImageView *Create2DImageView(VkDevice device,VkFormat format,const VkExtent2D &ext,const uint32_t miplevel,VkImage img=VK_NULL_HANDLE)
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{
VkExtent3D extent;
copy(extent,ext);
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return CreateImageView(device,VK_IMAGE_VIEW_TYPE_2D,format,extent,miplevel,VK_IMAGE_ASPECT_COLOR_BIT,img);
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}
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ImageView *CreateDepthImageView(VkDevice device,VkFormat format,const VkExtent2D &ext,const uint32_t miplevel,VkImage img=VK_NULL_HANDLE)
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{
VkExtent3D extent;
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copy(extent,ext,1);
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return CreateImageView(device,VK_IMAGE_VIEW_TYPE_2D,format,extent,miplevel,VK_IMAGE_ASPECT_DEPTH_BIT,img);
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}
VkDescriptorPool CreateDescriptorPool(VkDevice device,uint32_t sets_count)
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{
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VkDescriptorPoolSize pool_size[]=
{
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, sets_count},
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sets_count},
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, sets_count},
{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, sets_count}
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};
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VkDescriptorPoolCreateInfo dp_create_info;
dp_create_info.sType =VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
dp_create_info.pNext =nullptr;
dp_create_info.flags =0;
dp_create_info.maxSets =sets_count;
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dp_create_info.poolSizeCount=sizeof(pool_size)/sizeof(VkDescriptorPoolSize);
dp_create_info.pPoolSizes =pool_size;
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VkDescriptorPool desc_pool;
if(vkCreateDescriptorPool(device,&dp_create_info,nullptr,&desc_pool)!=VK_SUCCESS)
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return(VK_NULL_HANDLE);
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return desc_pool;
}
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void DebugOut(const VkPhysicalDeviceFeatures &features)
{
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std::cout<<"Vulkan 1.0 features"<<std::endl;
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
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OUTPUT_PHYSICAL_DEVICE_FEATURE(robustBufferAccess)
OUTPUT_PHYSICAL_DEVICE_FEATURE(fullDrawIndexUint32)
OUTPUT_PHYSICAL_DEVICE_FEATURE(imageCubeArray)
OUTPUT_PHYSICAL_DEVICE_FEATURE(independentBlend)
OUTPUT_PHYSICAL_DEVICE_FEATURE(geometryShader)
OUTPUT_PHYSICAL_DEVICE_FEATURE(tessellationShader)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sampleRateShading)
OUTPUT_PHYSICAL_DEVICE_FEATURE(dualSrcBlend)
OUTPUT_PHYSICAL_DEVICE_FEATURE(logicOp)
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiDrawIndirect)
OUTPUT_PHYSICAL_DEVICE_FEATURE(drawIndirectFirstInstance)
OUTPUT_PHYSICAL_DEVICE_FEATURE(depthClamp)
OUTPUT_PHYSICAL_DEVICE_FEATURE(depthBiasClamp)
OUTPUT_PHYSICAL_DEVICE_FEATURE(fillModeNonSolid)
OUTPUT_PHYSICAL_DEVICE_FEATURE(depthBounds)
OUTPUT_PHYSICAL_DEVICE_FEATURE(wideLines)
OUTPUT_PHYSICAL_DEVICE_FEATURE(largePoints)
OUTPUT_PHYSICAL_DEVICE_FEATURE(alphaToOne)
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiViewport)
OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerAnisotropy)
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionETC2)
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionASTC_LDR)
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionBC)
OUTPUT_PHYSICAL_DEVICE_FEATURE(occlusionQueryPrecise)
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineStatisticsQuery)
OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexPipelineStoresAndAtomics)
OUTPUT_PHYSICAL_DEVICE_FEATURE(fragmentStoresAndAtomics)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderTessellationAndGeometryPointSize)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderImageGatherExtended)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageExtendedFormats)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageMultisample)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageReadWithoutFormat)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageWriteWithoutFormat)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformBufferArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSampledImageArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageBufferArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderClipDistance)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderCullDistance)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloat64)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt64)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt16)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderResourceResidency)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderResourceMinLod)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseBinding)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyBuffer)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyImage2D)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyImage3D)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency2Samples)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency4Samples)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency8Samples)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency16Samples)
OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyAliased)
OUTPUT_PHYSICAL_DEVICE_FEATURE(variableMultisampleRate)
OUTPUT_PHYSICAL_DEVICE_FEATURE(inheritedQueries)
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
}
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void DebugOut(const VkPhysicalDeviceVulkan11Features &features)
{
std::cout<<"Vulkan 1.1 features"<<std::endl;
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
OUTPUT_PHYSICAL_DEVICE_FEATURE(storageBuffer16BitAccess)
OUTPUT_PHYSICAL_DEVICE_FEATURE(uniformAndStorageBuffer16BitAccess)
OUTPUT_PHYSICAL_DEVICE_FEATURE(storagePushConstant16)
OUTPUT_PHYSICAL_DEVICE_FEATURE(storageInputOutput16)
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiview)
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiviewGeometryShader)
OUTPUT_PHYSICAL_DEVICE_FEATURE(multiviewTessellationShader)
OUTPUT_PHYSICAL_DEVICE_FEATURE(variablePointersStorageBuffer)
OUTPUT_PHYSICAL_DEVICE_FEATURE(variablePointers)
OUTPUT_PHYSICAL_DEVICE_FEATURE(protectedMemory)
OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerYcbcrConversion)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderDrawParameters)
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
}
void DebugOut(const VkPhysicalDeviceVulkan12Features &features)
{
std::cout<<"Vulkan 1.2 features"<<std::endl;
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerMirrorClampToEdge)
OUTPUT_PHYSICAL_DEVICE_FEATURE(drawIndirectCount)
OUTPUT_PHYSICAL_DEVICE_FEATURE(storageBuffer8BitAccess)
OUTPUT_PHYSICAL_DEVICE_FEATURE(uniformAndStorageBuffer8BitAccess)
OUTPUT_PHYSICAL_DEVICE_FEATURE(storagePushConstant8)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderBufferInt64Atomics)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSharedInt64Atomics)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloat16)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt8)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInputAttachmentArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformTexelBufferArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageTexelBufferArrayDynamicIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformBufferArrayNonUniformIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSampledImageArrayNonUniformIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageBufferArrayNonUniformIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageArrayNonUniformIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInputAttachmentArrayNonUniformIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformTexelBufferArrayNonUniformIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageTexelBufferArrayNonUniformIndexing)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingUniformBufferUpdateAfterBind)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingSampledImageUpdateAfterBind)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingStorageImageUpdateAfterBind)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingStorageBufferUpdateAfterBind)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingUniformTexelBufferUpdateAfterBind)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingStorageTexelBufferUpdateAfterBind)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingUpdateUnusedWhilePending)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingPartiallyBound)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingVariableDescriptorCount)
OUTPUT_PHYSICAL_DEVICE_FEATURE(runtimeDescriptorArray)
OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerFilterMinmax)
OUTPUT_PHYSICAL_DEVICE_FEATURE(scalarBlockLayout)
OUTPUT_PHYSICAL_DEVICE_FEATURE(imagelessFramebuffer)
OUTPUT_PHYSICAL_DEVICE_FEATURE(uniformBufferStandardLayout)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSubgroupExtendedTypes)
OUTPUT_PHYSICAL_DEVICE_FEATURE(separateDepthStencilLayouts)
OUTPUT_PHYSICAL_DEVICE_FEATURE(hostQueryReset)
OUTPUT_PHYSICAL_DEVICE_FEATURE(timelineSemaphore)
OUTPUT_PHYSICAL_DEVICE_FEATURE(bufferDeviceAddress)
OUTPUT_PHYSICAL_DEVICE_FEATURE(bufferDeviceAddressCaptureReplay)
OUTPUT_PHYSICAL_DEVICE_FEATURE(bufferDeviceAddressMultiDevice)
OUTPUT_PHYSICAL_DEVICE_FEATURE(vulkanMemoryModel)
OUTPUT_PHYSICAL_DEVICE_FEATURE(vulkanMemoryModelDeviceScope)
OUTPUT_PHYSICAL_DEVICE_FEATURE(vulkanMemoryModelAvailabilityVisibilityChains)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderOutputViewportIndex)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderOutputLayer)
OUTPUT_PHYSICAL_DEVICE_FEATURE(subgroupBroadcastDynamicId)
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
}
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void DebugOut(const VkPhysicalDeviceVulkan13Features &features)
{
std::cout<<"Vulkan 1.3 features"<<std::endl;
#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
OUTPUT_PHYSICAL_DEVICE_FEATURE(robustImageAccess)
OUTPUT_PHYSICAL_DEVICE_FEATURE(inlineUniformBlock)
OUTPUT_PHYSICAL_DEVICE_FEATURE(descriptorBindingInlineUniformBlockUpdateAfterBind)
OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineCreationCacheControl)
OUTPUT_PHYSICAL_DEVICE_FEATURE(privateData)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderDemoteToHelperInvocation)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderTerminateInvocation)
OUTPUT_PHYSICAL_DEVICE_FEATURE(subgroupSizeControl)
OUTPUT_PHYSICAL_DEVICE_FEATURE(computeFullSubgroups)
OUTPUT_PHYSICAL_DEVICE_FEATURE(synchronization2)
OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionASTC_HDR)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderZeroInitializeWorkgroupMemory)
OUTPUT_PHYSICAL_DEVICE_FEATURE(dynamicRendering)
OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderIntegerDotProduct)
OUTPUT_PHYSICAL_DEVICE_FEATURE(maintenance4)
#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
}
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void DebugOutVersion(uint32_t version)
{
std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl;
}
void DebugOut(const VkPhysicalDeviceLimits &limits)
{
#define OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name<<std::endl;
#define OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name[0]<<", "<<limits.name[1]<<std::endl;
#define OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name[0]<<", "<<limits.name[1]<<", "<<limits.name[2]<<std::endl;
#define OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(limits.name?"true":"false")<<std::endl;
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension1D)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension2D)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension3D)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimensionCube)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageArrayLayers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelBufferElements)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxUniformBufferRange)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxStorageBufferRange)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPushConstantsSize)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxMemoryAllocationCount)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerAllocationCount)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(bufferImageGranularity)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sparseAddressSpaceSize)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxBoundDescriptorSets)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorSamplers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorUniformBuffers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorStorageBuffers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorSampledImages)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorStorageImages)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorInputAttachments)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageResources)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetSamplers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetUniformBuffers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetUniformBuffersDynamic)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageBuffers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageBuffersDynamic)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetSampledImages)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageImages)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetInputAttachments)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputAttributes)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputBindings)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputAttributeOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputBindingStride)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationGenerationLevel)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationPatchSize)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerVertexInputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerVertexOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerPatchOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlTotalOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationEvaluationInputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationEvaluationOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryShaderInvocations)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryInputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryOutputVertices)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryTotalOutputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentInputComponents)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentOutputAttachments)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentDualSrcAttachments)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentCombinedOutputResources)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxComputeSharedMemorySize)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(maxComputeWorkGroupCount)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxComputeWorkGroupInvocations)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(maxComputeWorkGroupSize)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subPixelPrecisionBits)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subTexelPrecisionBits)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(mipmapPrecisionBits)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDrawIndexedIndexValue)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDrawIndirectCount)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerLodBias)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerAnisotropy)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxViewports)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(maxViewportDimensions)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(viewportBoundsRange)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(viewportSubPixelBits)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minMemoryMapAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelBufferOffsetAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minUniformBufferOffsetAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minStorageBufferOffsetAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelGatherOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelGatherOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minInterpolationOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxInterpolationOffset)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subPixelInterpolationOffsetBits)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferWidth)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferHeight)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferLayers)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferColorSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferDepthSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferStencilSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferNoAttachmentsSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxColorAttachments)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageColorSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageIntegerSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageDepthSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageStencilSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(storageImageSampleCounts)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSampleMaskWords)
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(timestampComputeAndGraphics)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(timestampPeriod)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxClipDistances)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxCullDistances)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxCombinedClipAndCullDistances)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(discreteQueuePriorities)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(pointSizeRange)
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(lineWidthRange)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(pointSizeGranularity)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(lineWidthGranularity)
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(strictLines)
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(standardSampleLocations)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(optimalBufferCopyOffsetAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(optimalBufferCopyRowPitchAlignment)
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(nonCoherentAtomSize)
#undef OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN
#undef OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3
#undef OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2
#undef OUT_PHYSICAL_DEVICE_LIMIT_INTEGER
}
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#ifndef VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE
#define VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE VK_PHYSICAL_DEVICE_TYPE_OTHER
#endif//VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE
#ifndef VK_PHYSICAL_DEVICE_TYPE_END_RANGE
#define VK_PHYSICAL_DEVICE_TYPE_END_RANGE VK_PHYSICAL_DEVICE_TYPE_CPU
#endif//VK_PHYSICAL_DEVICE_TYPE_END_RANGE
#ifndef VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE
constexpr size_t VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE=VK_PHYSICAL_DEVICE_TYPE_END_RANGE-VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE+1;
#endif//VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE
void DebugOut(const VkPhysicalDeviceProperties &pdp)
{
constexpr char DeviceTypeString[VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE][16]=
{
"Other",
"Integrated GPU",
"Discrete GPU",
"Virtual GPU",
"CPU"
};
std::cout<<" apiVersion: ";DebugOutVersion(pdp.apiVersion);
std::cout<<" driverVersion: ";DebugOutVersion(pdp.driverVersion);
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std::cout<<" vendorID: 0x"<<HexToString<char>(pdp.vendorID).c_str()<<std::endl;
std::cout<<" deviceID: 0x"<<HexToString<char>(pdp.deviceID).c_str()<<std::endl;
std::cout<<" deviceType: "<<DeviceTypeString[pdp.deviceType]<<std::endl;
std::cout<<" deviceName: "<<pdp.deviceName<<std::endl;
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if(memcmp(pdp.pipelineCacheUUID,"rdoc",4)==0)
{
std::cout<<"pipelineCahceUUID: "<<(char *)pdp.pipelineCacheUUID<<std::endl;
}
else
{
AnsiString uuid=VkUUID2String<char>(pdp.pipelineCacheUUID);
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std::cout<<"pipelineCahceUUID: "<<uuid.c_str()<<std::endl;
}
DebugOut(pdp.limits);
}
}//namespace
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#ifndef VK_DRIVER_ID_BEGIN_RANGE
#define VK_DRIVER_ID_BEGIN_RANGE VK_DRIVER_ID_AMD_PROPRIETARY
#endif//VK_DRIVER_ID_BEGIN_RANGE
#ifndef VK_DRIVER_ID_END_RANGE
#define VK_DRIVER_ID_END_RANGE VK_DRIVER_ID_MESA_LLVMPIPE
#endif//VK_DRIVER_ID_END_RANGE
#ifndef VK_DRIVER_ID_RANGE_SIZE
constexpr size_t VK_DRIVER_ID_RANGE_SIZE=VK_DRIVER_ID_END_RANGE-VK_DRIVER_ID_BEGIN_RANGE+1;
#endif//VK_DRIVER_ID_RANGE_SIZE
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GPUDevice *CreateRenderDevice(VulkanInstance *inst,const GPUPhysicalDevice *physical_device,VkSurfaceKHR surface,const VkExtent2D &extent)
{
#ifdef _DEBUG
{
DebugOut(physical_device->GetProperties());
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DebugOut(physical_device->GetFeatures10());
DebugOut(physical_device->GetFeatures11());
DebugOut(physical_device->GetFeatures12());
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DebugOut(physical_device->GetFeatures13());
}
#endif//_DEBUG
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GPUDeviceAttribute *device_attr=new GPUDeviceAttribute(inst,physical_device,surface);
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AutoDelete<GPUDeviceAttribute> auto_delete(device_attr);
if(device_attr->graphics_family==ERROR_FAMILY_INDEX)
return(nullptr);
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device_attr->device=CreateDevice(*inst,physical_device,device_attr->graphics_family);
if(!device_attr->device)
return(nullptr);
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#ifdef _DEBUG
device_attr->debug_maker=CreateDebugMaker(device_attr->device);
#endif//_DEBUG
GetDeviceQueue(device_attr);
device_attr->cmd_pool=CreateCommandPool(device_attr->device,device_attr->graphics_family);
if(!device_attr->cmd_pool)
return(nullptr);
device_attr->desc_pool=CreateDescriptorPool(device_attr->device,1024);
if(!device_attr->desc_pool)
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return(nullptr);
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device_attr->pipeline_cache=CreatePipelineCache(device_attr->device,physical_device->GetProperties());
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if(!device_attr->pipeline_cache)
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return(nullptr);
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auto_delete.Discard();
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return(new GPUDevice(device_attr));
}
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GPUDevice *CreateRenderDevice(VulkanInstance *inst,Window *win,const GPUPhysicalDevice *pd)
{
if(!inst)
return(nullptr);
if(!pd)pd=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU); //先找独显
if(!pd)pd=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU); //再找集显
if(!pd)pd=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU); //最后找虚拟显卡
if(!pd)
return(nullptr);
VkSurfaceKHR surface=CreateVulkanSurface(*inst,win);
if(!surface)
return(nullptr);
VkExtent2D extent;
extent.width=win->GetWidth();
extent.height=win->GetHeight();
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GPUDevice *device=CreateRenderDevice(inst,pd,surface,extent);
if(!device)
{
vkDestroySurfaceKHR(*inst,surface,nullptr);
return(nullptr);
}
return device;
}
VK_NAMESPACE_END