ULRE/src/SceneGraph/Vulkan/VKPrimitive.cpp

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#include<hgl/graph/VKPrimitive.h>
#include<hgl/graph/VKBuffer.h>
#include<hgl/graph/VKShaderModule.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
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#ifdef _DEBUG
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKDeviceAttribute.h>
#endif//_DEBUG
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VK_NAMESPACE_BEGIN
//bool Renderable::Set(const int stage_input_binding,VIL *vil,VkDeviceSize offset)
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//{
// if(stage_input_binding<0||stage_input_binding>=buf_count||!vil)return(false);
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//
// const VkVertexInputBindingDescription *desc=vertex_sm->GetDesc(stage_input_binding);
// const VkVertexInputAttributeDescription *attr=vertex_sm->GetAttr(stage_input_binding);
//
// if(vil->GetFormat()!=attr->format)return(false);
// if(vil->GetStride()!=desc->stride)return(false);
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//
// //format信息来自于shader实际中可以不一样。但那样需要为每一个格式产生一个同样shader的material instance不同的格式又需要不同的pipeline我们不支持这种行为
//
// buf_list[stage_input_binding]=vil->GetBuffer();
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// buf_offset[stage_input_binding]=offset;
//
// return(true);
//}
bool Primitive::Set(const AnsiString &name,VBO *vbo,VkDeviceSize offset)
{
if(!vbo)return(false);
if(buffer_list.KeyExist(name))return(false);
VBOData bd;
bd.buf=vbo;
bd.offset=offset;
buffer_list.Add(name,bd);
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#ifdef _DEBUG
auto *da=device->GetDeviceAttribute();
if(da->debug_maker)
da->debug_maker->SetBuffer(vbo->GetBuffer(),"[debug maker] "+prim_name+":VBO:"+name);
if(da->debug_utils)
da->debug_utils->SetBuffer(vbo->GetBuffer(),"[debug utils] "+prim_name+":VBO:"+name);
#endif//_DEBUG
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return(true);
}
VBO *Primitive::GetVBO(const AnsiString &name,VkDeviceSize *offset)
{
if(!offset)return(nullptr);
if(name.IsEmpty())return(nullptr);
VBOData bd;
if(buffer_list.Get(name,bd))
{
*offset=bd.offset;
return bd.buf;
}
return(nullptr);
}
VkBuffer Primitive::GetBuffer(const AnsiString &name,VkDeviceSize *offset)
{
VBO *vbo=GetVBO(name,offset);
if(vbo)return vbo->GetBuffer();
return(VK_NULL_HANDLE);
}
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bool Primitive::Set(IndexBuffer *ib,VkDeviceSize offset)
{
if(!ib)return(false);
index_buffer_data.buffer=ib;
index_buffer_data.offset=offset;
#ifdef _DEBUG
auto *da=device->GetDeviceAttribute();
if(da->debug_maker)
da->debug_maker->SetBuffer(ib->GetBuffer(),"[debug maker] "+prim_name+":IBO");
if(da->debug_utils)
da->debug_utils->SetBuffer(ib->GetBuffer(),"[debug utils] "+prim_name+":IBO");
#endif//_DEBUG
return(true);
}
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VK_NAMESPACE_END