ULRE/inc/hgl/graph/VKRenderable.h

87 lines
2.5 KiB
C
Raw Normal View History

#ifndef HGL_GRAPH_RENDERABLE_INCLUDE
#define HGL_GRAPH_RENDERABLE_INCLUDE
2022-06-24 17:51:05 +08:00
#include<hgl/graph/VKPrimitive.h>
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKDescriptorSet.h>
2021-06-16 20:29:25 +08:00
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
2021-06-16 20:29:25 +08:00
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VertexAttrib.h>
VK_NAMESPACE_BEGIN
struct VertexInputData
{
uint32_t vab_count;
VkBuffer *vab_list;
IndexBuffer *ibo;
public:
VertexInputData(const uint32_t,const uint32_t,const IBAccess *iba);
~VertexInputData();
const bool Comp(const VertexInputData *vid)const;
};//struct VertexInputData
struct DrawData
{
uint vab_count;
VkDeviceSize * vab_offset;
VkDeviceSize vertex_count;
VkDeviceSize index_start;
VkDeviceSize index_count;
public:
DrawData(const uint32_t bc,const VkDeviceSize vc,const IBAccess *iba);
~DrawData();
const bool Comp(const DrawData *)const;
};
/**
* <br>
*/
class Renderable ///可渲染对象实例
{
Pipeline * pipeline;
2021-06-16 20:29:25 +08:00
MaterialInstance * mat_inst;
2022-06-24 18:00:22 +08:00
Primitive * primitive;
VertexInputData * vertex_input_data;
DrawData * draw_data;
private:
friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputData *,DrawData *);
public:
virtual ~Renderable()
{
//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
SAFE_CLEAR(vertex_input_data);
SAFE_CLEAR(draw_data);
}
void UpdatePipeline (Pipeline *p){pipeline=p;}
Pipeline * GetPipeline (){return pipeline;}
2021-06-16 20:29:25 +08:00
VkPipelineLayout GetPipelineLayout (){return mat_inst->GetMaterial()->GetPipelineLayout();}
Material * GetMaterial (){return mat_inst->GetMaterial();}
2021-06-16 20:29:25 +08:00
MaterialInstance * GetMaterialInstance (){return mat_inst;}
2022-06-24 18:00:22 +08:00
Primitive * GetPrimitive (){return primitive;}
const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
const VertexInputData * GetVertexInputData ()const{return vertex_input_data;}
const DrawData * GetDrawData ()const{return draw_data;}
};//class Renderable
Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
VK_NAMESPACE_END
#endif//HGL_GRAPH_RENDERABLE_INCLUDE