18 lines
352 B
C++
18 lines
352 B
C++
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#include<hgl/graph/shader/node/finished.h>
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BEGIN_SHADER_NODE_NAMESPACE
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bool VertexFinished::GenCode(UTF8StringList &sl)
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{
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if(!Finished::GenCode(sl))
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return(false);
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UTF8String name;
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if(!GetInputParamName(name,ip_Position))
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return(false);
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sl.Add("gl_Position="+name+";");
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return(true);
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}
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END_SHADER_NODE_NAMESPACE
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