ULRE/inc/hgl/graph/SceneDB.h

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2019-05-25 17:46:31 +08:00
#ifndef HGL_GRAPH_SCENE_DATABASE_INCLUDE
#define HGL_GRAPH_SCENE_DATABASE_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/type/ResManage.h>
namespace hgl
{
namespace graph
{
using MaterialID =int;
using PipelineID =int;
using DescriptorSetsID =int;
using RenderableID =int;
using BufferID =int;
/**
* DB
*/
class SceneDB
{
IDResManage<MaterialID, vulkan::Material> rm_material; ///<材质合集
IDResManage<PipelineID, vulkan::Pipeline> rm_pipeline; ///<管线合集
IDResManage<DescriptorSetsID, vulkan::DescriptorSets> rm_desc_sets; ///<描述符合集
IDResManage<RenderableID, vulkan::Renderable> rm_renderables; ///<可渲染对象合集
IDResManage<BufferID, vulkan::Buffer> rm_buffers; ///<顶点缓冲区集合
public:
SceneDB()=default;
virtual ~SceneDB()=default;
MaterialID Add(vulkan::Material * mtl ){return rm_material.Add(mtl);}
PipelineID Add(vulkan::Pipeline * p ){return rm_pipeline.Add(p);}
DescriptorSetsID Add(vulkan::DescriptorSets *ds ){return rm_desc_sets.Add(ds);}
RenderableID Add(vulkan::Renderable * r ){return rm_renderables.Add(r);}
BufferID Add(vulkan::Buffer * buf ){return rm_buffers.Add(buf);}
vulkan::Material * GetMaterial (const MaterialID &id){return rm_material.Get(id);}
vulkan::Pipeline * GetPipeline (const PipelineID &id){return rm_pipeline.Get(id);}
vulkan::DescriptorSets *GetDescSets (const DescriptorSetsID &id){return rm_desc_sets.Get(id);}
vulkan::Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
vulkan::Buffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
};//class SceneDB
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_SCENE_DATABASE_INCLUDE