ULRE/src/ShaderGen/ShaderCreateInfoGeometry.cpp

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#include<hgl/shadergen/ShaderCreateInfoGeometry.h>
namespace hgl
{
namespace graph
{
bool ShaderCreateInfoGeometry::SetGeom(const Prim &ip,const Prim &op,const uint32_t mv)
{
if(ip==Prim::Points )input_prim="points";else
if(ip==Prim::Lines )input_prim="lines";else
if(ip==Prim::LinesAdj )input_prim="lines_adjacency";else
if(ip==Prim::Triangles )input_prim="triangles";else
if(ip==Prim::TrianglesAdj )input_prim="triangles_adjacency";else
return(false);
if(op==Prim::Points )output_prim="points";else
if(op==Prim::LineStrip )output_prim="line_strip";else
if(op==Prim::TriangleStrip )output_prim="triangle_strip";else
return(false);
if(mv==0)
return(false);
max_vertices=mv;
return(true);
}
}//namespace graph
}//namespace hgl