2025-03-18 00:38:43 +08:00
|
|
|
|
#pragma once
|
2019-05-21 21:28:33 +08:00
|
|
|
|
|
2023-07-28 20:17:46 +08:00
|
|
|
|
#include<hgl/type/ObjectList.h>
|
2024-09-06 01:04:28 +08:00
|
|
|
|
#include<hgl/type/IDName.h>
|
2019-05-21 21:28:33 +08:00
|
|
|
|
#include<hgl/graph/SceneOrient.h>
|
2021-09-24 01:53:44 +08:00
|
|
|
|
#include<hgl/graph/AABB.h>
|
2025-03-25 01:22:20 +08:00
|
|
|
|
#include<hgl/component/Component.h>
|
2025-03-18 00:38:43 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
namespace hgl::graph
|
2019-05-21 21:28:33 +08:00
|
|
|
|
{
|
2025-06-14 02:32:15 +08:00
|
|
|
|
using SceneNodeID =int64;
|
2025-06-07 05:43:31 +08:00
|
|
|
|
|
|
|
|
|
HGL_DEFINE_U16_IDNAME(SceneNodeName)
|
2025-05-18 22:56:38 +08:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 场景节点数据类<br>
|
|
|
|
|
* 从场景坐标变换(SceneOrient)类继承,
|
|
|
|
|
* 每个场景节点中可能包括一个可渲染数据实例,或是完全不包含(用于坐标变换的父节点,或是灯光/摄像机之类)。
|
|
|
|
|
*/
|
|
|
|
|
class SceneNode:public SceneOrient ///场景节点类
|
2019-05-21 21:28:33 +08:00
|
|
|
|
{
|
2025-06-14 02:32:15 +08:00
|
|
|
|
SceneNode *ParentNode=nullptr; ///<上级节点
|
2025-01-15 02:42:04 +08:00
|
|
|
|
|
2025-06-14 02:32:15 +08:00
|
|
|
|
SceneNodeID NodeID=-1; ///<节点ID
|
2025-05-18 22:56:38 +08:00
|
|
|
|
SceneNodeName NodeName; ///<节点名称
|
2024-09-06 01:04:28 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
protected:
|
2019-05-21 21:28:33 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
AABB BoundingBox; ///<绑定盒
|
|
|
|
|
AABB LocalBoundingBox; ///<本地坐标绑定盒
|
|
|
|
|
//AABB WorldBoundingBox; ///<世界坐标绑定盒
|
2019-05-21 21:28:33 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
Mesh *render_obj=nullptr; ///<可渲染实例
|
2019-05-21 21:28:33 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
protected:
|
2019-05-21 21:28:33 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
ObjectList<SceneNode> ChildNode; ///<子节点
|
2025-06-14 02:32:15 +08:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 组件合集,一个SceneNode下可能会包含多个组件,同时一个组件也可能被多个SceneNode使用。
|
|
|
|
|
* 所以这里只保留一个指针,不拥有组件的生命周期,组件的生命周期由其对应的ComponentManager管理。
|
|
|
|
|
*/
|
|
|
|
|
SortedSet<Component *> ComponentSet; ///<组件合集
|
2019-05-27 16:54:08 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
public:
|
2019-05-21 21:28:33 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
const SceneNodeID & GetNodeID ()const { return NodeID; } ///<取得节点ID
|
|
|
|
|
const SceneNodeName & GetNodeName ()const { return NodeName; } ///<取得节点名称
|
2024-09-06 01:04:28 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
const ObjectList<SceneNode> &GetChildNode()const { return ChildNode; } ///<取得子节点列表
|
2024-10-06 02:30:59 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
public:
|
2024-09-06 01:04:28 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
SceneNode()=default;
|
|
|
|
|
SceneNode(const SceneNode &)=delete;
|
|
|
|
|
SceneNode(const SceneNode *)=delete;
|
|
|
|
|
SceneNode(const SceneOrient &so ):SceneOrient(so) {}
|
|
|
|
|
SceneNode( Mesh *ri ) {render_obj=ri;}
|
|
|
|
|
SceneNode(const Matrix4f &mat ):SceneOrient(mat) {}
|
|
|
|
|
SceneNode(const Matrix4f &mat, Mesh *ri ):SceneOrient(mat) {render_obj=ri;}
|
2019-05-21 21:28:33 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
public:
|
2024-09-06 01:04:28 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
virtual ~SceneNode()=default;
|
2019-05-28 22:03:55 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
void Clear() override
|
|
|
|
|
{
|
|
|
|
|
SceneOrient::Clear();
|
2024-08-29 13:37:13 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
ParentNode=nullptr;
|
2025-01-15 02:42:04 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
BoundingBox.SetZero();
|
|
|
|
|
LocalBoundingBox.SetZero();
|
2024-08-29 13:37:13 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
ChildNode.Clear();
|
2025-06-14 02:32:15 +08:00
|
|
|
|
ComponentSet.Clear();
|
2025-05-18 22:56:38 +08:00
|
|
|
|
render_obj=nullptr;
|
|
|
|
|
}
|
2024-07-28 23:34:04 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
const bool ChildNodeIsEmpty()const
|
|
|
|
|
{
|
|
|
|
|
if(render_obj)return(false);
|
|
|
|
|
if(ChildNode.GetCount())return(false);
|
2024-07-28 23:34:04 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
return(true);
|
|
|
|
|
}
|
2019-05-28 22:03:55 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
void SetParent(SceneNode *sn) {ParentNode=sn;}
|
|
|
|
|
SceneNode * GetParent() noexcept{return ParentNode;}
|
|
|
|
|
const SceneNode * GetParent()const noexcept{return ParentNode;}
|
2025-01-15 02:42:04 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
void SetRenderable(Mesh *);
|
|
|
|
|
Mesh * GetRenderable() noexcept{return render_obj;}
|
|
|
|
|
const Mesh * GetRenderable()const noexcept{return render_obj;}
|
2021-06-15 19:02:51 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
SceneNode *Add(SceneNode *sn)
|
|
|
|
|
{
|
|
|
|
|
if(!sn)
|
|
|
|
|
return(nullptr);
|
2024-08-08 01:43:20 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
ChildNode.Add(sn);
|
|
|
|
|
sn->SetParent(this);
|
|
|
|
|
return sn;
|
|
|
|
|
}
|
2024-08-08 01:43:20 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
public: //坐标相关方法
|
2019-05-21 21:28:33 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
virtual void SetBoundingBox (const AABB &bb){BoundingBox=bb;} ///<设置绑定盒
|
2019-05-21 21:28:33 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
virtual void RefreshMatrix () override; ///<刷新世界变换
|
|
|
|
|
virtual void RefreshBoundingBox (); ///<刷新绑定盒
|
2019-05-21 21:28:33 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
virtual const AABB & GetBoundingBox ()const{return BoundingBox;} ///<取得绑定盒
|
|
|
|
|
virtual const AABB & GetLocalBoundingBox ()const{return LocalBoundingBox;} ///<取得本地坐标绑定盒
|
2024-04-26 01:17:30 +08:00
|
|
|
|
// virtual const AABB & GetWorldBoundingBox ()const{return WorldBoundingBox;} ///<取得世界坐标绑定盒
|
2025-03-25 01:22:20 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
public: //组件相关方法
|
2025-03-25 01:22:20 +08:00
|
|
|
|
|
2025-06-14 02:32:15 +08:00
|
|
|
|
bool ComponentIsEmpty ()const{return ComponentSet.GetCount()==0;} ///<是否没有组件
|
|
|
|
|
virtual int GetComponentCount ()const{return ComponentSet.GetCount();} ///<取得组件数量
|
|
|
|
|
virtual void AttachComponent (Component *comp){ComponentSet.Add(comp);} ///<添加一个组件
|
|
|
|
|
virtual void DetachComponent (Component *comp){ComponentSet.Delete(comp);} ///<删除一个组件
|
|
|
|
|
bool Contains (Component *comp){return ComponentSet.Contains(comp);} ///<是否包含指定组件
|
2025-03-25 02:18:49 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
bool HasComponent (const ComponentManager *); ///<是否有指定组件管理器的组件
|
|
|
|
|
virtual int GetComponents (ArrayList<Component *> &comp_list,const ComponentManager *); ///<取得所有组件
|
2025-03-25 01:22:20 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
};//class SceneNode
|
2024-09-06 01:04:28 +08:00
|
|
|
|
|
2025-05-18 22:56:38 +08:00
|
|
|
|
SceneNode *Duplication(SceneNode *); ///<复制一个场景节点
|
|
|
|
|
}//namespace hgl::graph
|