ULRE/example/Gizmo/PlaneGrid3D.cpp

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// PlaneGrid3D
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#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/Camera.h>
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
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using namespace hgl;
using namespace hgl::graph;
class TestApp:public SceneAppFramework
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{
private:
Material * material =nullptr;
Pipeline * pipeline =nullptr;
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Primitive * ro_plane_grid =nullptr;
MaterialInstance * material_instance[3]{};
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private:
bool InitMDP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
cfg.local_to_world=true;
material=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
if(!material)return(false);
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Color4f GridColor;
COLOR ce=COLOR::BlenderAxisRed;
for(uint i=0;i<3;i++)
{
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GridColor=GetColor4f(ce,1.0);
material_instance[i]=db->CreateMaterialInstance(material,nullptr,&GridColor);
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ce=COLOR((int)ce+1);
}
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines);
return pipeline;
}
bool CreateRenderObject()
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{
using namespace inline_geometry;
struct PlaneGridCreateInfo pgci;
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pgci.grid_size.width =32;
pgci.grid_size.height=32;
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pgci.sub_count.width =8;
pgci.sub_count.height=8;
pgci.lum=0.5;
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pgci.sub_lum=1.0;
ro_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci);
return ro_plane_grid;
}
Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
{
Renderable *ri=db->CreateRenderable(ro_plane_grid,mi,pipeline);
if(!ri)
return(nullptr);
render_root.CreateSubNode(mat,ri);
return ri;
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}
bool InitScene()
{
Add(material_instance[0],Matrix4f(1.0f));
Add(material_instance[1],rotate(HGL_RAD_90,0,1,0));
Add(material_instance[2],rotate(HGL_RAD_90,1,0,0));
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camera->pos=Vector3f(32,32,32);
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camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
// camera_control->SetReserveDirection(true,true); //反转x,y
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render_root.RefreshMatrix();
render_list->Expend(&render_root);
return(true);
}
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public:
bool Init(uint width,uint height) override
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{
if(!SceneAppFramework::Init(width,height))
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return(false);
if(!InitMDP())
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return(false);
if(!CreateRenderObject())
return(false);
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if(!InitScene())
return(false);
return(true);
}
};//class TestApp:public CameraAppFramework
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int main(int,char **)
{
return RunApp<TestApp>(1280,720);
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}