ULRE/src/SceneGraph/SceneNode.cpp

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#include<hgl/graph/SceneNode.h>
#include<hgl/graph/VKRenderable.h>
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namespace hgl
{
namespace graph
{
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SceneNode::SceneNode(SceneNode *node):SceneOrient(*node)
{
if(!node)
return;
BoundingBox=node->BoundingBox;
LocalBoundingBox=node->LocalBoundingBox;
render_obj=node->render_obj;
for(SceneNode *sn:node->SubNode)
{
SceneNode *new_sn=new SceneNode(sn);
SubNode.Add(new_sn);
}
}
void SceneNode::SetRenderable(Renderable *ri)
{
render_obj=ri;
if(render_obj)
{
SetBoundingBox(render_obj->GetBoundingBox());
}
else
{
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BoundingBox.SetZero();
//WorldBoundingBox=
LocalBoundingBox=BoundingBox;
}
}
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/**
*
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*/
void SceneNode::RefreshMatrix()
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{
SceneOrient::RefreshMatrix();
// if (scene_matrix.IsNewestVersion()) //自己不变,不代表下面不变
//return;
const Matrix4f &l2w=scene_matrix.GetLocalToWorldMatrix();
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const int count=SubNode.GetCount();
SceneNode **sub=SubNode.GetData();
for(int i=0;i<count;i++)
{
(*sub)->SetParentMatrix(l2w);
(*sub)->RefreshMatrix();
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sub++;
}
}
/**
*
*/
void SceneNode::RefreshBoundingBox()
{
int count=SubNode.GetCount();
SceneNode **sub=SubNode.GetData();
AABB local,world;
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(*sub)->RefreshBoundingBox();
local=(*sub)->GetLocalBoundingBox();
++sub;
for(int i=1;i<count;i++)
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{
(*sub)->RefreshBoundingBox();
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local.Enclose((*sub)->GetLocalBoundingBox());
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++sub;
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}
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LocalBoundingBox=local;
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}
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///**
//* 从当前节点展开输出到一个渲染列表
//* @param rl 渲染列表
//* @param func 过滤函数
//* @param func_data 过滤函数用辅助数据
//* @return 成功与否
//*/
//bool SceneNode::ExpendToList(RenderList *rl,FilterSceneNodeFunc func,void *func_data)
//{
// if(!rl)return(false);
// if(func)
// if(!func(this,func_data))
// return(false);
// {
// int count=renderable_instances.GetCount();
// if(count>0)
// rl->Add(this);
// }
// {
// int count=SubNode.GetCount();
// SceneNode **sub=SubNode.GetData();
// for(int i=0;i<count;i++)
// {
// (*sub)->ExpendToList(rl,func,func_data); //展开子节点
// ++sub;
// }
// }
// return(true);
//}
///**
//* 从当前节点展开输出到一个渲染列表
//* @param rl 渲染列表
//* @param cam 摄像机
//* @param comp_func 渲染列表远近比较函数
//*/
//bool SceneNode::ExpendToList(RenderList *rl,Camera *cam,RenderListCompFunc comp_func)
//{
// if(!rl||!cam)return(false);
// if(!ExpendToList(rl))
// return(false);
// if(comp_func)
// {
// }
// return(true);
//}
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}//namespace graph
}//namespace hgl