ULRE/example/2dVector/line.cpp

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// 0.triangle
// 该范例主要演示直接绘制一个渐变色的三角形
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
#include<iostream>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
constexpr uint32_t VERTEX_COUNT=4;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
};
static Vector4f color(1,1,1,1);
struct Line2DConfig
{
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float width=2.0f;
float border=0.75f;
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};
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static Line2DConfig line_2d_config;
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class TestApp:public VulkanApplicationFramework
{
private:
Camera cam;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::RenderableInstance *render_instance =nullptr;
vulkan::Buffer * ubo_world_matrix =nullptr;
vulkan::Buffer * ubo_color_material =nullptr;
vulkan::Buffer * ubo_line_config =nullptr;
vulkan::Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Line2D"));
if(!material_instance)
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),Prim::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);
return(true);
}
vulkan::Buffer *CreateUBO(const AnsiString &name,const VkDeviceSize size,void *data)
{
vulkan::Buffer *ubo=db->CreateUBO(size,data);
if(!ubo)
return(nullptr);
if(!material_instance->BindUBO(name,ubo))
{
std::cerr<<"Bind UBO<"<<name.c_str()<<"> to material failed!"<<std::endl;
SAFE_CLEAR(ubo);
return(nullptr);
}
return ubo;
}
bool InitUBO()
{
const VkExtent2D extent=sc_render_target->GetExtent();
cam.width=extent.width;
cam.height=extent.height;
cam.Refresh();
ubo_world_matrix =CreateUBO("world", sizeof(WorldMatrix), &cam.matrix);
ubo_color_material =CreateUBO("color_material",sizeof(Vector4f), &color);
ubo_line_config =CreateUBO("line2d_config", sizeof(Line2DConfig), &line_2d_config);
material_instance->Update();
return(true);
}
bool InitVBO()
{
vulkan::Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
if(!render_obj)return(false);
if(!render_obj->Set(VAN::Position, db->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data)))return(false);
render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
if(!InitVBO())
return(false);
BuildCommandBuffer(render_instance);
return(true);
}
void Resize(int w,int h)override
{
cam.width=w;
cam.height=h;
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
BuildCommandBuffer(render_instance);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}