ULRE/src/RenderDevice/VKRenderResource.cpp

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#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKRenderableInstance.h>
#include<hgl/graph/VKInlinePipeline.h>
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VK_NAMESPACE_BEGIN
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VAB *RenderResource::CreateVAB(VkFormat format,uint32_t count,const void *data,SharingMode sharing_mode)
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{
VAB *vb=device->CreateVAB(format,count,data,sharing_mode);
if(!vb)
return(nullptr);
rm_buffers.Add(vb);
return vb;
}
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#define SCENE_DB_CREATE_BUFFER(name) GPUBuffer *RenderResource::Create##name(VkDeviceSize size,void *data,SharingMode sharing_mode) \
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{ \
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GPUBuffer *buf=device->Create##name(size,data,sharing_mode); \
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\
if(!buf)return(nullptr); \
rm_buffers.Add(buf); \
return(buf); \
} \
\
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GPUBuffer *RenderResource::Create##name(VkDeviceSize size,SharingMode sharing_mode) \
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{ \
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GPUBuffer *buf=device->Create##name(size,sharing_mode); \
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\
if(!buf)return(nullptr); \
rm_buffers.Add(buf); \
return(buf); \
}
SCENE_DB_CREATE_BUFFER(UBO)
SCENE_DB_CREATE_BUFFER(SSBO)
SCENE_DB_CREATE_BUFFER(INBO)
#undef SCENE_DB_CREATE_BUFFER
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IndexBuffer *RenderResource::CreateIBO(IndexType index_type,uint32_t count,const void *data,SharingMode sharing_mode)
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{
IndexBuffer *buf=device->CreateIBO(index_type,count,data,sharing_mode);
if(!buf)return(nullptr);
rm_buffers.Add(buf);
return(buf);
}
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MaterialInstance *RenderResource::CreateMaterialInstance(Material *mtl)
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{
if(!mtl)return(nullptr);
MaterialInstance *mi=mtl->CreateInstance();
if(mi)
Add(mi);
return mi;
}
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MaterialInstance *RenderResource::CreateMaterialInstance(const OSString &mtl_filename)
{
Material *mtl=this->CreateMaterial(mtl_filename);
if(!mtl)
return(nullptr);
return CreateMaterialInstance(mtl);
}
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Pipeline *RenderResource::CreatePipeline(Material *mtl,RenderTarget *rt,const InlinePipeline &ip,const Prim &prim,const bool prim_restart)
{
PipelineData *pd=GetPipelineData(ip);
pd->Set(prim,prim_restart);
Pipeline *p=device->CreatePipeline(pd,mtl,rt);
if(p)
Add(p);
return(p);
}
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Pipeline *RenderResource::CreatePipeline(MaterialInstance *mi,RenderTarget *rt,const InlinePipeline &ip,const Prim &prim,const bool prim_restart)
{
return CreatePipeline(mi->GetMaterial(),rt,ip,prim,prim_restart);
}
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Pipeline *RenderResource::CreatePipeline(Material *mtl,RenderTarget *rt,PipelineData *pd,const Prim &prim,const bool prim_restart)
{
pd->Set(prim,prim_restart);
Pipeline *p=device->CreatePipeline(pd,mtl,rt);
if(p)
Add(p);
return(p);
}
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Pipeline *RenderResource::CreatePipeline(MaterialInstance *mi,RenderTarget *rt,PipelineData *pd,const Prim &prim,const bool prim_restart)
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{
return CreatePipeline(mi->GetMaterial(),rt,pd,prim,prim_restart);
}
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Pipeline *RenderResource::CreatePipeline(Material *mtl,RenderTarget *rt,const OSString &pipeline_filename,const Prim &prim,const bool prim_restart)
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{
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PipelineData *pd=GetPipelineData(pipeline_filename);
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if(!pd)return(nullptr);
return CreatePipeline(mtl,rt,pd,prim,prim_restart);
}
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Pipeline *RenderResource::CreatePipeline(MaterialInstance *mi,RenderTarget *rt,const OSString &filename,const Prim &prim,const bool prim_restart)
{
return CreatePipeline(mi->GetMaterial(),rt,filename,prim,prim_restart);
}
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Renderable *RenderResource::CreateRenderable(const uint32_t vertex_count)
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{
if(!vertex_count)return(nullptr);
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Renderable *ro=new Renderable(vertex_count);
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if(ro)
Add(ro);
return ro;
}
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TextRenderable *RenderResource::CreateTextRenderable(Material *mtl)
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{
if(!mtl)return(nullptr);
TextRenderable *tr=new TextRenderable(device,mtl);
if(tr)
Add(tr);
return tr;
}
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RenderableInstance *RenderResource::CreateRenderableInstance(Renderable *r,MaterialInstance *mi,Pipeline *p)
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{
if(!p||!mi||!r)
return(nullptr);
RenderableInstance *ri=VK_NAMESPACE::CreateRenderableInstance(r,mi,p);
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if(ri)
Add(ri);
return ri;
}
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Sampler *RenderResource::CreateSampler(VkSamplerCreateInfo *sci)
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{
Sampler *s=device->CreateSampler(sci);
if(s)
Add(s);
return s;
}
Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename);
Texture2D *RenderResource::LoadTexture2D(const OSString &filename)
{
Texture2D *tex;
if(texture_by_name.Get(filename,(Texture *&)tex))
return tex;
tex=CreateTextureFromFile(device,filename);
if(tex)
{
texture_by_name.Add(filename,tex);
Add(tex);
}
return tex;
}
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VK_NAMESPACE_END