2019-05-05 21:30:55 +08:00
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#pragma once
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2020-11-30 17:56:40 +08:00
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#include<hgl/graph/VK.h>
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2020-06-09 19:40:08 +08:00
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#include<hgl/graph/shader/ShaderResource.h>
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#include<hgl/type/Map.h>
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2019-05-05 21:30:55 +08:00
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VK_NAMESPACE_BEGIN
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class DescriptorSets;
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/**
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* 描述符合集创造器
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*/
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class DescriptorSetLayoutCreater
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{
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2020-09-19 23:49:32 +08:00
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VkDevice device;
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VkDescriptorPool pool;
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2019-05-05 21:30:55 +08:00
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List<VkDescriptorSetLayoutBinding> layout_binding_list;
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2019-07-06 16:46:19 +08:00
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VkDescriptorSetLayout dsl=VK_NULL_HANDLE;
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2020-11-30 17:56:40 +08:00
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BindingMapping index_by_binding;
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2019-05-05 21:30:55 +08:00
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2019-07-06 16:46:19 +08:00
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VkPipelineLayout pipeline_layout=VK_NULL_HANDLE;
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2019-05-05 21:30:55 +08:00
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public:
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2020-09-19 23:49:32 +08:00
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DescriptorSetLayoutCreater(VkDevice dev,VkDescriptorPool dp){device=dev;pool=dp;}
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2019-05-05 21:30:55 +08:00
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~DescriptorSetLayoutCreater();
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void Bind(const uint32_t binding,VkDescriptorType,VkShaderStageFlagBits);
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void Bind(const uint32_t *binding,const uint32_t count,VkDescriptorType type,VkShaderStageFlagBits stage);
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2020-08-23 19:43:50 +08:00
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void Bind(const DescriptorBindingList &dbl,VkDescriptorType type,VkShaderStageFlagBits stage)
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2020-06-09 19:40:08 +08:00
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{
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2020-08-23 19:43:50 +08:00
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if(dbl.GetCount()>0)
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Bind(dbl.GetData(),dbl.GetCount(),type,stage);
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2020-06-09 19:40:08 +08:00
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}
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void Bind(const ShaderDescriptorList *sdl,VkShaderStageFlagBits stage)
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2019-05-06 22:33:21 +08:00
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{
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for(uint32_t i=VK_DESCRIPTOR_TYPE_BEGIN_RANGE;i<=VK_DESCRIPTOR_TYPE_END_RANGE;i++)
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2019-05-20 17:52:23 +08:00
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{
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2020-06-09 19:40:08 +08:00
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if(sdl->binding_list.GetCount()>0)
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Bind(sdl->binding_list.GetData(),sdl->binding_list.GetCount(),(VkDescriptorType)i,stage);
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++sdl;
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2019-05-20 17:52:23 +08:00
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}
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2019-05-06 22:33:21 +08:00
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}
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2019-05-19 13:02:35 +08:00
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//以下代码不再需要,使用一个void Bind(const ShaderResource &sr,VkShaderStageFlagBits stage)即可全部替代,而且更方便,但以此为提示
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2019-05-06 22:33:21 +08:00
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//
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//#define DESC_SET_BIND_FUNC(name,vkname) void Bind##name(const uint32_t binding,VkShaderStageFlagBits stage_flag){Bind(binding,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);} \
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// void Bind##name(const uint32_t *binding,const uint32_t count,VkShaderStageFlagBits stage_flag){Bind(binding,count,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);}
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//
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// DESC_SET_BIND_FUNC(Sampler, SAMPLER);
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//
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// DESC_SET_BIND_FUNC(CombinedImageSampler, COMBINED_IMAGE_SAMPLER);
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// DESC_SET_BIND_FUNC(SampledImage, SAMPLED_IMAGE);
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// DESC_SET_BIND_FUNC(StorageImage, STORAGE_IMAGE);
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//
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// DESC_SET_BIND_FUNC(UTBO, UNIFORM_TEXEL_BUFFER);
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// DESC_SET_BIND_FUNC(SSTBO, STORAGE_TEXEL_BUFFER);
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// DESC_SET_BIND_FUNC(UBO, UNIFORM_BUFFER);
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// DESC_SET_BIND_FUNC(SSBO, STORAGE_BUFFER);
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// DESC_SET_BIND_FUNC(UBODynamic, UNIFORM_BUFFER_DYNAMIC);
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// DESC_SET_BIND_FUNC(SSBODynamic, STORAGE_BUFFER_DYNAMIC);
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//
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// DESC_SET_BIND_FUNC(InputAttachment, INPUT_ATTACHMENT);
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//
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//#undef DESC_SET_BIND_FUNC
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2019-05-05 21:30:55 +08:00
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bool CreatePipelineLayout();
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const VkPipelineLayout GetPipelineLayout()const{return pipeline_layout;}
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DescriptorSets *Create();
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};//class DescriptorSetLayoutCreater
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VK_NAMESPACE_END
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