ULRE/src/SceneGraph/Vulkan/VKDescriptorSetLayoutCreater.h

59 lines
2.2 KiB
C
Raw Normal View History

#pragma once
#include<hgl/graph/VK.h>
2021-09-13 20:39:25 +08:00
#include<hgl/graph/VKShaderResource.h>
2020-06-09 19:40:08 +08:00
#include<hgl/type/Map.h>
#include<hgl/type/Sets.h>
VK_NAMESPACE_BEGIN
class DescriptorSets;
/**
*
*/
class DescriptorSetLayoutCreater
{
VkDevice device;
VkDescriptorPool pool;
2021-09-13 20:39:25 +08:00
const MaterialDescriptorSets *mds;
2021-09-13 20:39:25 +08:00
VkDescriptorSetLayout layouts[size_t(DescriptorSetType::RANGE_SIZE)];
VkDescriptorSetLayout fin_dsl[size_t(DescriptorSetType::RANGE_SIZE)];
uint32_t fin_dsl_count;
2019-07-06 16:46:19 +08:00
VkPipelineLayout pipeline_layout=VK_NULL_HANDLE;
public:
2021-09-13 20:39:25 +08:00
DescriptorSetLayoutCreater(VkDevice,VkDescriptorPool,const MaterialDescriptorSets *);
~DescriptorSetLayoutCreater();
//以下代码不再需要使用一个void Bind(const ShaderResource &sr,VkShaderStageFlagBits stage)即可全部替代,而且更方便,但以此为提示
//
//#define DESC_SET_BIND_FUNC(name,vkname) void Bind##name(const uint32_t binding,VkShaderStageFlagBits stage_flag){Bind(binding,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);} \
// void Bind##name(const uint32_t *binding,const uint32_t count,VkShaderStageFlagBits stage_flag){Bind(binding,count,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);}
//
// DESC_SET_BIND_FUNC(Sampler, SAMPLER);
//
// DESC_SET_BIND_FUNC(CombinedImageSampler, COMBINED_IMAGE_SAMPLER);
// DESC_SET_BIND_FUNC(SampledImage, SAMPLED_IMAGE);
// DESC_SET_BIND_FUNC(StorageImage, STORAGE_IMAGE);
//
// DESC_SET_BIND_FUNC(UTBO, UNIFORM_TEXEL_BUFFER);
// DESC_SET_BIND_FUNC(SSTBO, STORAGE_TEXEL_BUFFER);
// DESC_SET_BIND_FUNC(UBO, UNIFORM_BUFFER);
// DESC_SET_BIND_FUNC(SSBO, STORAGE_BUFFER);
// DESC_SET_BIND_FUNC(UBODynamic, UNIFORM_BUFFER_DYNAMIC);
// DESC_SET_BIND_FUNC(SSBODynamic, STORAGE_BUFFER_DYNAMIC);
//
// DESC_SET_BIND_FUNC(InputAttachment, INPUT_ATTACHMENT);
//
//#undef DESC_SET_BIND_FUNC
bool CreatePipelineLayout();
const VkPipelineLayout GetPipelineLayout()const{return pipeline_layout;}
DescriptorSets *Create(const DescriptorSetType &type)const;
};//class DescriptorSetLayoutCreater
VK_NAMESPACE_END