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2018-11-30 13:57:57 +08:00
#include<hgl/render/RenderDevice.h>
#include<hgl/render/RenderWindow.h>
#include<iostream>
#include<GLFW/glfw3.h>
#include<GL/glext.h>
using namespace hgl;
void draw()
{
glClearColor(0,0,0,1); //设置清屏颜色
glClear(GL_COLOR_BUFFER_BIT); //清屏
}
int main(void)
{
RenderDevice *device=CreateRenderDeviceGLFW();
if(!device)
{
std::cerr<<"Create RenderDevice(GLFW) failed."<<std::endl;
return -1;
}
if(!device->Init())
{
std::cerr<<"Init RenderDevice(GLFW) failed."<<std::endl;
return -2;
}
WindowSetup ws;
ws.Name=U8_TEXT("Direct OpenGL Render");
RenderSetup rs;
RenderWindow *win=device->CreateWindow(1280,720,&ws,&rs);
win->MakeToCurrent(); //切换当前窗口到前台
win->Show();
while(win->IsOpen())
{
draw();
win->SwapBuffer(); //交换前后台显示缓冲区
win->PollEvent(); //处理窗口事件
}
delete win;
delete device;
return 0;
}