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#ifndef HGL_GRAPH_SHADER_NODE_VECTOR_INCLUDE
#define HGL_GRAPH_SHADER_NODE_VECTOR_INCLUDE
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#include<hgl/graph/shader/param/out.h>
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#include<hgl/graph/shader/node/node.h>
SHADER_NODE_NAMESPACE_BEGIN
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class Parameter:public Node
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{
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param::ParamType param_type;
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public:
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Parameter(const param::ParamType &pt,const UTF8String &n):Node(NodeType::Param,n)
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{
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param_type=pt;
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}
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const param::ParamType &GetParamType()const{return param_type;}
};//class Parameter:public Node
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#define SHADER_PARAMETER_CONSTRUCT_FUNC(name,value) name():Parameter(param::ParamType::name,#name) \
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{ \
SHADER_OUTPUT_PARAM(value,name) \
}
class Float1:public Parameter
{
float x;
public:
SHADER_PARAMETER_CONSTRUCT_FUNC(Float1,Value)
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};//class float1:public Parameter
class Float2:public Parameter
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{
float x,y;
public:
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SHADER_PARAMETER_CONSTRUCT_FUNC(Float2,XY)
};//class float2:public Parameter
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class Float3:public Parameter
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{
float x,y,z;
public:
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SHADER_PARAMETER_CONSTRUCT_FUNC(Float3,XYZ)
};//class Float3:public Parameter
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class Float4:public Parameter
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{
float x,y,z,w;
public:
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SHADER_PARAMETER_CONSTRUCT_FUNC(Float4,XYZW)
};//class Float4:public Parameter
#undef SHADER_PARAMETER_CONSTRUCT_FUNC
SHADER_NODE_NAMESPACE_END
#endif//HGL_GRAPH_SHADER_NODE_VECTOR_INCLUDE