ULRE/inc/hgl/graph/shader/node/vertex_input.h

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#ifndef HGL_GRAPH_SHADER_NODE_VERTEX_INPUT_INCLUDE
#define HGL_GRAPH_SHADER_NODE_VERTEX_INPUT_INCLUDE
#include<hgl/graph/shader/node/node.h>
SHADER_NODE_NAMESPACE_BEGIN
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/**
*
*/
class VertexInput:public Node
{
public:
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VertexInput():Node(NodeType::VertexInput,"VertexInput")
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{
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}
param::OutputParam *Add(const UTF8String &n,const param::ParamType &pt)
{
//未来还要做个数判断之类的
if(pt<param::ParamType::Float1
||pt>param::ParamType::Double4)
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return(nullptr);
return AddOutput(n,pt);
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}
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bool GetOutputParamName(UTF8String &,const param::OutputParam *) override;
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};//class VertexInput:public Node
SHADER_NODE_NAMESPACE_END
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#endif//HGL_GRAPH_SHADER_NODE_VERTEX_INPUT_INCLUDE