2019-12-13 17:55:20 +08:00
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#ifndef HGL_GRAPH_SHADER_NODE_VERTEX_INPUT_INCLUDE
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#define HGL_GRAPH_SHADER_NODE_VERTEX_INPUT_INCLUDE
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#include<hgl/graph/shader/node/node.h>
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2020-01-14 18:09:40 +08:00
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SHADER_NODE_NAMESPACE_BEGIN
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2019-12-13 17:55:20 +08:00
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/**
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* 顶点输入流节点
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*/
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class VertexInput:public Node
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{
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public:
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2019-12-16 20:35:51 +08:00
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VertexInput():Node(NodeType::VertexInput,"VertexInput")
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2019-12-13 17:55:20 +08:00
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{
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2019-12-16 20:35:51 +08:00
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}
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param::OutputParam *Add(const UTF8String &n,const param::ParamType &pt)
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{
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//未来还要做个数判断之类的
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if(pt<param::ParamType::Float1
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2019-12-18 20:33:46 +08:00
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||pt>param::ParamType::Double4)
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2019-12-16 20:35:51 +08:00
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return(nullptr);
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return AddOutput(n,pt);
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2019-12-13 17:55:20 +08:00
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}
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2019-12-18 20:12:56 +08:00
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bool GetOutputParamName(UTF8String &,const param::OutputParam *) override;
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2019-12-13 17:55:20 +08:00
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};//class VertexInput:public Node
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2020-01-14 18:09:40 +08:00
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SHADER_NODE_NAMESPACE_END
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2019-12-13 17:55:20 +08:00
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#endif//HGL_GRAPH_SHADER_NODE_VERTEX_INPUT_INCLUDE
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