2019-05-25 00:50:04 +08:00
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#ifndef HGL_GRAPH_RENDER_LIST_INCLUDE
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#define HGL_GRAPH_RENDER_LIST_INCLUDE
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2020-10-21 11:43:18 +08:00
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#include<hgl/graph/VK.h>
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2019-05-25 00:50:04 +08:00
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#include<hgl/graph/Camera.h>
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2019-05-27 16:54:08 +08:00
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#include<hgl/graph/SceneNode.h>
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2021-06-10 18:56:23 +08:00
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#include<hgl/graph/RenderNode.h>
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2021-04-26 20:36:56 +08:00
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#include<hgl/graph/VKArrayBuffer.h>
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2021-05-24 20:44:20 +08:00
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#include<hgl/graph/SceneInfo.h>
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2023-02-19 19:28:47 +08:00
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#include<hgl/color/Color4f.h>
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2022-02-08 11:12:17 +08:00
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#include<hgl/type/SortedSets.h>
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2019-05-25 00:50:04 +08:00
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namespace hgl
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{
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namespace graph
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{
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using MVPArrayBuffer=GPUArrayBuffer<MVPMatrix>;
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2022-02-08 11:12:17 +08:00
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using MaterialSets=SortedSets<Material *>;
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2021-04-30 18:56:20 +08:00
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/**
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* 渲染对象列表<br>
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* 已经展开的渲染对象列表,产生mvp用UBO/SSBO等数据,最终创建RenderCommandBuffer
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*/
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2019-05-25 00:50:04 +08:00
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class RenderList
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{
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GPUDevice * device;
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2020-11-09 15:37:00 +08:00
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RenderCmdBuffer *cmd_buf;
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2019-05-25 00:50:04 +08:00
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private:
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2021-06-19 20:31:07 +08:00
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CameraInfo camera_info;
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RenderNodeList render_node_list; ///<场景节点列表
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MaterialSets material_sets; ///<材质合集
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RenderNodeComparator render_node_comparator;
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private:
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2021-01-29 20:50:47 +08:00
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2021-06-19 20:31:07 +08:00
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MVPArrayBuffer *mvp_array;
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2022-06-24 21:06:38 +08:00
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List<Renderable *> ri_list;
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2021-06-15 15:36:30 +08:00
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2023-02-22 21:53:51 +08:00
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VkDescriptorSet ds_list[(size_t)DescriptorSetType::RANGE_SIZE];
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2023-02-13 11:48:53 +08:00
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DescriptorSet *renderable_desc_sets;
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2021-06-15 15:36:30 +08:00
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uint32_t ubo_offset;
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uint32_t ubo_align;
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2020-11-26 17:51:59 +08:00
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protected:
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virtual bool Begin();
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virtual bool Expend(SceneNode *);
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virtual void End();
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private:
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2019-05-25 00:50:04 +08:00
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2020-10-21 12:47:06 +08:00
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Pipeline * last_pipeline;
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2023-02-22 21:53:51 +08:00
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MaterialParameters *last_mp[(size_t)DescriptorSetType::RANGE_SIZE];
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2021-06-15 15:36:30 +08:00
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uint32_t last_vbo;
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2019-05-25 00:50:04 +08:00
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2022-06-24 21:06:38 +08:00
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void Render(Renderable *);
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2019-05-25 00:50:04 +08:00
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public:
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2021-06-19 20:31:07 +08:00
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RenderList(GPUDevice *);
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virtual ~RenderList();
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2020-11-26 17:51:59 +08:00
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virtual bool Expend(const CameraInfo &,SceneNode *);
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virtual bool Render(RenderCmdBuffer *);
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};//class RenderList
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2019-05-25 00:50:04 +08:00
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_RENDER_LIST_INCLUDE
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