ULRE/example/Vulkan/Atmosphere.cpp

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// 8.大气渲染
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// 画一个球纯粹使用shader计算出颜色
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=512;
constexpr uint32_t SCREEN_HEIGHT=512;
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struct AtmosphereData
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{
Vector3f position;
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float intensity;
float scattering_direction;
public:
AtmosphereData()
{
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position=Vector3f(0,0.1f,-1.0f);
intensity=22.0f;
scattering_direction=0.758f;
}
};//struct AtmosphereData
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class TestApp:public CameraAppFramework
{
private:
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SceneNode render_root;
RenderList * render_list=nullptr;
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MaterialInstance * material_instance =nullptr;
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Pipeline * pipeline_solid =nullptr;
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DeviceBuffer * ubo_atomsphere =nullptr;
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AtmosphereData atomsphere_data;
Primitive * ro_sphere =nullptr;
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private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Atmosphere")); //不需要优先创建Material也不需要写扩展名
if(!material_instance)return(false);
// pipeline_solid=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/sky"));
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pipeline_solid=CreatePipeline(material_instance,InlinePipeline::Sky,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline_solid)return(false);
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return(true);
}
bool InitUBO()
{
ubo_atomsphere=db->CreateUBO(sizeof(AtmosphereData),&atomsphere_data);
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if(!ubo_atomsphere)
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return(false);
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{
MaterialParameters *mp=material_instance->GetMP(DescriptorSetType::Value);
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if(!mp)return(false);
if(!mp->BindUBO("sun",ubo_atomsphere))
return(false);
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mp->Update();
}
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return(true);
}
bool InitScene()
{
ro_sphere=inline_geometry::CreateSphere(db,material_instance->GetVIL(),128);
render_root.CreateSubNode(scale(100),db->CreateRenderable(ro_sphere,material_instance,pipeline_solid));
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render_root.RefreshMatrix();
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render_list->Expend(GetCameraInfo(),&render_root);
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return(true);
}
public:
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~TestApp()
{
SAFE_CLEAR(render_list);
}
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bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
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render_list=new RenderList(device);
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if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
if(!InitScene())
return(false);
return(true);
}
void BuildCommandBuffer(uint32_t index) override
{
render_root.RefreshMatrix();
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render_list->Expend(GetCameraInfo(),&render_root);
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VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
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}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}