ULRE/inc/hgl/component/PrimitiveComponent.h

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#pragma once
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#include<hgl/component/SceneComponent.h>
COMPONENT_NAMESPACE_BEGIN
/**
* <br>
*
*/
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class PrimitiveComponent:public SceneComponent
{
public:
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using SceneComponent::SceneComponent;
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virtual ~PrimitiveComponent()=default;
};//class PrimitiveComponent
COMPONENT_NAMESPACE_END