ULRE/example/common/WorkObject.h

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#pragma once
#include<hgl/graph/RenderFramework.h>
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#include<hgl/graph/module/SwapchainModule.h>
#include<hgl/graph/VKRenderResource.h>
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#include<hgl/Time.h>
namespace hgl
{
class WorkObject
{
graph::RenderFramework *render_framework=nullptr;
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bool destroy_flag=false;
bool tickable=true;
bool renderable=true;
protected:
graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
public:
graph::RenderFramework * GetRenderFramework (){return render_framework;}
graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
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public:
const bool IsDestroy()const{return destroy_flag;}
const bool IsTickable()const{return tickable;}
const bool IsRenderable()const{return renderable;}
void MarkDestory(){destroy_flag=true;}
void SetTickable(bool t){tickable=t;}
void SetRenderable(bool r){renderable=r;}
public:
WorkObject(graph::RenderFramework *rf)
{
Join(rf);
}
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virtual ~WorkObject()=default;
virtual void Join(graph::RenderFramework *rf)
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{
if(!rf)return;
if(render_framework==rf)return;
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render_framework=rf;
db=rf->GetRenderResource();
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}
virtual void Tick(double delta_time)=0;
virtual void Render(double delta_time)=0;
};//class WorkObject
class WorkManager
{
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graph::RenderFramework *render_framework;
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uint fps=60;
double frame_time=1.0f/double(fps);
double last_update_time=0;
double last_render_time=0;
double cur_time=0;
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WorkObject *cur_work_object=nullptr;
public:
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WorkManager(graph::RenderFramework *rf)
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{
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render_framework=rf;
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}
virtual ~WorkManager()
{
SAFE_CLEAR(cur_work_object);
}
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void SetFPS(uint f)
{
fps=f;
frame_time=1.0f/double(fps);
}
void Update(WorkObject *wo)
{
double delta_time=cur_time-last_update_time;
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if(delta_time>=frame_time)
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{
last_update_time=cur_time;
wo->Tick(delta_time);
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}
}
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void Render(WorkObject *wo)
{
double delta_time=cur_time-last_render_time;
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if(delta_time>=frame_time)
{
last_render_time=cur_time;
wo->Render(delta_time);
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}
}
void Run()
{
if(!cur_work_object)
return;
Window *win=render_framework->GetWindow();
graph::GPUDevice *dev=render_framework->GetDevice();
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while(!cur_work_object->IsDestroy())
{
cur_time=GetDoubleTime();
if(cur_work_object->IsTickable())
Update(cur_work_object);
if(win->IsVisible()&&cur_work_object->IsRenderable())
{
Render(cur_work_object);
dev->WaitIdle();
}
if(!win->Update())
break;
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}
}
void Start(WorkObject *wo)
{
if(!wo)return;
last_update_time=last_render_time=0;
cur_work_object=wo;
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wo->Join(render_framework);
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Run();
}
};//class WorkManager
}//namespcae hgl