ULRE/src/SceneGraph/Vulkan/VKDeviceMaterial.cpp

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#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialDescriptorManager.h>
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#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKShaderModuleMap.h>
#include<hgl/graph/VKVertexInputLayout.h>
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#include"VKPipelineLayoutData.h"
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#include<hgl/log/LogInfo.h>
VK_NAMESPACE_BEGIN
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PipelineLayoutData *CreatePipelineLayoutData(VkDevice device,const MaterialDescriptorManager *desc_manager);
namespace
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{
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DescriptorSet *CreateDS(VkDevice device,VkDescriptorPool desc_pool,const PipelineLayoutData *pld,const DescriptorSetType &type)
{
RANGE_CHECK_RETURN_NULLPTR(type);
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const uint32_t binding_count=pld->binding_count[size_t(type)];
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if(!binding_count)
return(nullptr);
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DescriptorSetAllocateInfo alloc_info;
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alloc_info.descriptorPool = desc_pool;
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = pld->layouts+size_t(type);
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VkDescriptorSet desc_set;
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if(vkAllocateDescriptorSets(device,&alloc_info,&desc_set)!=VK_SUCCESS)
return(nullptr);
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return(new DescriptorSet(device,binding_count,pld->pipeline_layout,desc_set));
}
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}//namespace
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MaterialParameters *GPUDevice::CreateMP(const MaterialDescriptorManager *desc_manager,const PipelineLayoutData *pld,const DescriptorSetType &desc_set_type)
{
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if(!desc_manager||!pld)return(nullptr);
RANGE_CHECK_RETURN_NULLPTR(desc_set_type)
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DescriptorSet *ds=CreateDS(attr->device,attr->desc_pool,pld,desc_set_type);
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if(!ds)return(nullptr);
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#ifdef _DEBUG
const UTF8String addr_string=HexToString<char,uint64_t>((uint64_t)(ds->GetDescriptorSet()));
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LOG_INFO(U8_TEXT("Create [DescriptSets:")+addr_string+("] OK! Material Name: \"")+desc_manager->GetMaterialName()+U8_TEXT("\" Type: ")+GetDescriptorSetTypeName(desc_set_type));
#endif//_DEBUG
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return(new MaterialParameters(desc_manager,desc_set_type,ds));
}
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VK_NAMESPACE_END