ULRE/inc/hgl/WorkObject.h

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#pragma once
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#include<hgl/type/object/TickObject.h>
#include<hgl/graph/RenderFramework.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/mtl/MaterialLibrary.h>
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#include<hgl/Time.h>
//#include<iostream>
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namespace hgl
{
namespace graph::mtl
{
class MaterialCreateInfo;
}
/**
* </p>
*
* WorkObject被定义为工作对象WorkObject的Render函数下
*/
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class WorkObject:public TickObject
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{
graph::RenderFramework *render_framework=nullptr;
graph::IRenderTarget *cur_render_target=nullptr;
graph::RenderPass *render_pass=nullptr;
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bool destroy_flag=false;
bool renderable=true;
bool render_dirty=true;
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protected:
graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
public:
graph::RenderFramework * GetRenderFramework (){return render_framework;}
graph::VulkanDevice * GetDevice (){return render_framework->GetDevice();}
graph::VulkanDevAttr * GetDevAttr (){return render_framework->GetDevAttr();}
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const VkExtent2D & GetExtent2D (){return cur_render_target->GetExtent();}
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public:
const bool IsDestroy()const{return destroy_flag;}
const bool IsRenderable()const{return renderable;}
const bool IsRenderDirty()const{return render_dirty;}
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void MarkDestory(){destroy_flag=true;}
void SetRenderable(bool r){renderable=r;}
void MarkRenderDirty(){render_dirty=true;}
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public:
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WorkObject(graph::RenderFramework *,graph::IRenderTarget *);
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virtual ~WorkObject()=default;
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virtual void OnRenderTargetSwitch(graph::RenderFramework *rf,graph::IRenderTarget *rt);
virtual void OnResize(const VkExtent2D &){}
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virtual void Tick(double){}
virtual void Render(double delta_time,graph::RenderCmdBuffer *cmd)=0;
virtual void Render(double delta_time);
public:
template<typename ...ARGS>
graph::Pipeline *CreatePipeline(ARGS...args)
{
return render_pass->CreatePipeline(args...);
}
graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mi_name,const graph::mtl::MaterialCreateInfo *mci,const graph::VILConfig *vil_cfg=nullptr)
{
return db->CreateMaterialInstance(mi_name,mci,vil_cfg);
}
graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mtl_name,graph::mtl::MaterialCreateConfig *mtl_cfg,const graph::VILConfig *vil_cfg=nullptr)
{
AutoDelete<graph::mtl::MaterialCreateInfo> mci=graph::mtl::CreateMaterialCreateInfo(GetDevAttr(),mtl_name,mtl_cfg);
return db->CreateMaterialInstance(mtl_name,mci,vil_cfg);
}
graph::Primitive *CreatePrimitive( const AnsiString &name,
const uint32_t vertices_count,
const graph::VIL *vil,
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list);
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graph::Mesh *CreateRenderable(const AnsiString &name,
const uint32_t vertices_count,
graph::MaterialInstance *mi,
graph::Pipeline *pipeline,
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list);
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};//class WorkObject
/**
* .
* WorkObject的基础上再提供RenderWorkObject派生类
*
*
* 使WorkObject
* */
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}//namespcae hgl