2019-05-25 00:50:04 +08:00
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#ifndef HGL_GRAPH_RENDER_LIST_INCLUDE
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#define HGL_GRAPH_RENDER_LIST_INCLUDE
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2020-10-21 11:43:18 +08:00
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#include<hgl/graph/VK.h>
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2019-05-25 00:50:04 +08:00
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#include<hgl/graph/Camera.h>
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2019-05-27 16:54:08 +08:00
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#include<hgl/graph/SceneNode.h>
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2019-05-25 01:06:33 +08:00
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#include<hgl/type/Color4f.h>
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2019-05-25 00:50:04 +08:00
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namespace hgl
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{
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namespace graph
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{
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class RenderList
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{
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2020-10-28 12:30:44 +08:00
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RenderCommand *cmd_buf;
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2019-05-25 00:50:04 +08:00
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private:
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2019-05-27 16:54:08 +08:00
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List<SceneNode *> scene_node_list;
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2019-05-25 00:50:04 +08:00
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2020-10-21 12:47:06 +08:00
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PushConstant * last_pc;
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Pipeline * last_pipeline;
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MaterialInstance * last_mat_inst;
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RenderableInstance *last_ri;
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2019-05-25 00:50:04 +08:00
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2020-10-21 12:47:06 +08:00
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void Render(SceneNode *,RenderableInstance *);
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void Render(SceneNode *,List<RenderableInstance *> &);
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2019-05-25 00:50:04 +08:00
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public:
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RenderList()
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{
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cmd_buf=nullptr;
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2019-05-29 21:48:56 +08:00
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last_pc=nullptr;
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2019-05-25 00:50:04 +08:00
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last_pipeline=nullptr;
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2020-01-20 20:00:03 +08:00
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last_mat_inst=nullptr;
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2020-09-21 19:05:25 +08:00
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last_ri=nullptr;
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2019-05-25 00:50:04 +08:00
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}
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~RenderList()=default;
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2019-05-27 16:54:08 +08:00
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void Add (SceneNode *node) {if(node)scene_node_list.Add(node);}
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void Clear () {scene_node_list.ClearData();}
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2019-05-25 00:50:04 +08:00
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2020-10-28 12:30:44 +08:00
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bool Render (RenderCommand *);
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2019-05-25 00:50:04 +08:00
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};//class RenderList
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_RENDER_LIST_INCLUDE
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